I don't get this post. they're not saying sprouts don't deserve to have a good first experience or view the cutscenes, and in fact suggest an idea that would make both parties happy: A solo experience.
Veterans no longer have to go through the duty for the sake of a roulette, and new players get the best possible experience with the content.
Calm please. And I hope SE change how mentor is done because i found a lot of crowned pretty useless.
I hare read more than a player disappointed from this kind of rushing, not only in Praetorium but in levelling dungeons too.
The story is an important part of the ff14 experience, if you don't have time for a few cutscenes, don't queue a roulette: SE is giving a big bonus of EXP as a bait (or if you prefer "in exchange for your patience").
On the other hand FFXIV is a MMORPG: another big part of the gaming experience is playing with others.
I saw that kind of changes (=soloing the main story) in LOTRO: you receive an "ispiration" buff => high HP regen and huge boost in dps.
It may seem a good idea, but I feel alone, and I have less chances to socialize.
"you are exaggerating, it's only for Praetorium". Why? why not ifrit normal, titan, shiva or Bismark? and after that, why not for sastasha, or GG library?
This could become a stepping stone for "completely soloing ffxiv".
There is already too much solo content, do we need to change a group content?
Mentors are veteran players who chose to offer their time and experience to help guide new adventurers. To facilitate their assistance, mentors will gain access to a special chat channel as well as a means to easily register for duties and trials with new players.
As a mentor you are expected to actively perform the following:
1.Provide gameplay advice for new adventurers and other players.
2.Be an exemplar for player etiquette.
3.Invite new adventurers to the Novice Network and answer their queries in the chat channel.
Last edited by Mr_Gyactus; 01-27-2018 at 01:33 AM.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
These need altering not because they're group content, but because of how cutscene heavy they are.
To use your examples of primal fights, those don't need altering and likely never really will, because for 99% of the instance you're actually fighting the primal.
It's not 10 minutes of primal fight, then pause and watch 10 minutes of cutscene, then 15 minutes of fighting the primal then stopping again to watch 10 more minutes of cutscenes, etc.
The main scenario duties can either be band-aid fixed with NPC squads, or rebuilt from the ground up as a couple of regular 4 man dungeons and 8 man trials. I know which I'd personally prefer, but I suspect the NPC option would be easier to implement.
If it were just a few cut scenes, it wouldn't be an issue in the first place. The issue is its more like a few dozen cut scenes that last a very long time. Ones that now everyone is forced to watch over and over and over and over and over again. There's other content others may want to do during their play time and strong arming everyone into sitting through nearly an hour of cut scenes isn't very fun cause it becomes a time waster. I know story is a big thing for lots but how many times can you sit through the same cut scenes until they're memorized before you get sick and say "enough...I don't wanna do this anymore".
You know what isn't 'playing with others'? Watching the equivalent of a short episode worth of cutscenes.
You have literally every other duty and trial and dungeon to do that. The loss of these two dungeons people just power through isn't what's going to make you friends in this game.It may seem a good idea, but I feel alone, and I have less chances to socialize.
Sure, if you're completely ignoring why these two instances are problematic. You don't get a half an hour's worth of cutscenes between Ifrit stages.This could become a stepping stone for "completely soloing ffxiv".
1 and 3 absolutely don't force you to run content. Your best case is #2 because insta-bailing is bad player etiquette but unless you can prove they bailed because of the dungeon and not some other pressing irl matter - and you won't be able to do so, unless they were dumb enough to say so in chat - you're all out of luck.1.Provide gameplay advice for new adventurers and other players.
2.Be an exemplar for player etiquette.
3.Invite new adventurers to the Novice Network and answer their queries in the chat channel.
tl;dr this is the age old debate about Mentors. We don't owe anyone squat about what content we run. If we leave a roulette, we get penalized and that's our just desserts. Anything else is you wanting something SE never intended us to do
Last edited by BillyKaplan; 01-27-2018 at 07:45 AM.
The story is important, and making these two dungeons specifically solo enhances that story by removing any way for others players to detract from it.
"A few cut scenes" is putting it very mildly, you will be in the dungeon for 30 minutes+ not including queue time if all cut scenes aren't skipped and you have to wait for other players to finish as well. The extra experience from this will have to match up to the amount of time it will take to queue + actually run it. Chances are math will be done after the release and I have a good feeling even PoTD at 60+ will be faster EXP. But that's just my personal expectations.
Yes, you are exaggerating, other content wouldn't be touched because these two dungeons have very specific problems that no other dungeons/trials do. They have long cutscenes that break up the whole flow of the dungeon itself. No other dungeon or piece of content has this in a grouped setting.
There's already so much solo content, but these two dungeons right here would benefit the most from being made solo. As a mentor you should want what is best for sprouts, and making this dungeon solo would be the best possible solution for the dungeons without removing or editing the cutscenes.
We all get what a mentor is there for, what you're missing here is that you would prefer to have more ways to play mentor rather than have a overall positive change for sprouts. Being against changes because they reduce your capacity to mentor for the benefit of sprouts experience is just as bad as being someone who got the crown just for looks in my opinion.
Last edited by Bellsong; 01-27-2018 at 01:57 AM.
Did you even read the post? Making this a solo instance would let the newbies enjoy the cutscenes to their fullest without anyone else being held hostage. And, what, do you honestly think no Mentor will bail the SECOND they see what they got? At no point was I required to do whatever content thrown at me when I became a Mentor. That's not what the role is about and thinking it is is honestly misguided entitlement. Mentors are players too and have things they don't want to run. That's what the abandon penalty is for.
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