I don't really feel like playing a bullet storm game right now.If all endgame content is just "asteroids" like you claim, then you should have no trouble getting into a group for Unending coil of Bahamut and downing him easily. It's just "asteroids" after all. I"m sure you can handle it. (Yes this is seriously your logic and it's hilariously bad)
Semantics bro. Why don't we start correcting each others spelling too. (you're not you'e)
So as soon as I actually give you a legit answer on how to make the game more challenging you just attack me instead. Nice.
Really? My comments were nowhere near an attack...slow your roll there. A bit hypocritical to say I attacked you when just a few weeks ago (oh wait, a couple weeks ago, my bad...you know, semantics and all, bro) you said everybody who used parsers sucked. Those were your exact words. So don't come to me with that passive aggression when I haven't directly attacked you or your comments. Yet. Insofar as your comments are concerned, you did not give anywhere near a legit answer. Asteroids don't feature combos...Asteroids doesn't feature having to soak mechanics...Asteroids don't feature sliding across an ice floor...
If this were truly a bullet hell...oh wait, I'm sorry, a bullet storm game, don't ya think we'd have been able to dodge Grynewaht's gatling cannon at the end of Doma Castle? Or at least have a method of reflecting his bullets back at him as a SAM, or even block them entirely as a WHM, like Y'shtola did against Gaius in 1.x? Also, what does this topic have to do with parsing? I dunno even know why you brought it here. It was briefly mentioned earlier, and then the conversation resorted back to the main subject at hand, which is endgame. If you want to do a strawman argument, well...
The fact that you think UCoB plays even remotely like a bullet hell game is all the proof I need that you clearly have no idea what you are talking about. All your supposed "challenging" solutions have already been done before in other MMO's. It's almost like you just copy/pasted a generic WoW Boss encounter and called it a day, coordinating stuns/interrupts on mechanics (general Veezax anyone?) and dispel rotations are not even in the same realm of difficulty of beating tight enrages on top of executing mechanics. I stand by what i said, I'm still waiting for you to come up with something (at least original) that would trump a enrage timer in addition to the normal boss mechanics while at the same time making sure it's in the same realm of encounter balance.
Also, using the "I don't feel like it right now" card isn't helping your poor argument.
Play this a times 2 speed
https://www.youtube.com/watch?v=wALFpIwAwgo
Tell me it does not resemble a slow motion version of this
https://www.youtube.com/watch?v=zmyDrJJaLoo
Personal attack don't really help your case ether. Actually it strengthens mine.
Add: In-case you don't see it. Both showcase a bunch of running around to avoid the bullets.
Last edited by Bobs; 01-25-2018 at 06:06 PM.
Using your logic, any encounter where you have to do any kind of moving/dancing to avoid mechanics is the same thing as a bullet hell game, which it's not. Not even close. Also, me telling you that you don't have any idea what you are talking about is not a personal attack, Nice try. Nothing about what i said strengthens any "points" you are trying to make, since that would assume you actually had a point to begin with, which you didn't. Next.
I think you are getting a little overly specific.
My point is the END GAME is just a bunch of running around, and not really challenging. I gave some things that could improve it. I gave some examples of why I think it needs to be improved. I've tried to provide constructive feedback to the OP's original question.
I'm not really sure what your point is aside from "I don't know what I'm talking about." Which you have not provided any evidence for.
The fact that you say "My point is the END GAME is just a bunch of running around, and not really challenging" is the evidence that you don't know what you are talking about. And also your lack of experience and willingness to even try this content.I think you are getting a little overly specific.
My point is the END GAME is just a bunch of running around, and not really challenging. I gave some things that could improve it. I gave some examples of why I think it needs to be improved. I've tried to provide constructive feedback to the OP's original question.
I'm not really sure what your point is aside from "I don't know what I'm talking about." Which you have not provided any evidence for.
You are assuming that I haven't.
In Os4 you are LITERALLY running around while a giant bullet chases you (call its a black hole if you like)
Last edited by Bobs; 01-25-2018 at 07:29 PM.
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