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  1. #1
    Player
    Bobs's Avatar
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    Nov 2017
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    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by VanilleFang View Post
    (its literally impossible to run put of MP on WHM so MP wouldn't be an issue).

    What would you replace enrage timers with? How would you introduce more difficulty?
    It's impossible to run out of MP. I would change that.
    I would make stun mechanics useful again.
    I would make it so you need to dispell boss or the players.
    I would make it so DPS have to make a stun rotation.
    I would get rid of predictable mechanics.

    Pressing 1,2,3,4 the fastest while avoiding the bullet storm (cast lines). Is literally the most basic game-play there is. Go play Asteroids, same thing.

    There is a whole list of skills not being used. I would use those and get rid of the Asteroids mechanics.

    You know how they made Asteroids harder as time went on? Faster and more. Basically an Enrage Timer. Congratz you are paying a monthly to play Asteroids.
    (3)
    Last edited by Bobs; 01-25-2018 at 04:36 PM.

  2. #2
    Player
    Selova's Avatar
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    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bobs View Post
    snip.
    If all endgame content is just "asteroids" like you claim, then you should have no trouble getting into a group for Unending coil of Bahamut and downing him easily. It's just "asteroids" after all. I"m sure you can handle it. (Yes this is seriously your logic and it's hilariously bad)
    (8)

  3. #3
    Player
    Bobs's Avatar
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    Nov 2017
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    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Selova View Post
    If all endgame content is just "asteroids" like you claim, then you should have no trouble getting into a group for Unending coil of Bahamut and downing him easily. It's just "asteroids" after all. I"m sure you can handle it. (Yes this is seriously your logic and it's hilariously bad)
    I don't really feel like playing a bullet storm game right now.
    (0)

  4. #4
    Player

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    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Bobs View Post
    I don't really feel like playing a bullet storm game right now.
    Methinks you don't know what an actual bullet storm game is, if you'e bringing in Asteroids of all things. Oh, and btw, those games called bullet hell games.
    (8)

  5. #5
    Player
    Bobs's Avatar
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    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by KaivaC View Post
    Methinks you don't know what an actual bullet storm game is, if you'e bringing in Asteroids of all things. Oh, and btw, those games called bullet hell games.
    Semantics bro. Why don't we start correcting each others spelling too. (you're not you'e)

    So as soon as I actually give you a legit answer on how to make the game more challenging you just attack me instead. Nice.
    (0)

  6. #6
    Player

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    Quote Originally Posted by Bobs View Post
    Semantics bro. Why don't we start correcting each others spelling too. (you're not you'e)

    So as soon as I actually give you a legit answer on how to make the game more challenging you just attack me instead. Nice.
    Really? My comments were nowhere near an attack...slow your roll there. A bit hypocritical to say I attacked you when just a few weeks ago (oh wait, a couple weeks ago, my bad...you know, semantics and all, bro) you said everybody who used parsers sucked. Those were your exact words. So don't come to me with that passive aggression when I haven't directly attacked you or your comments. Yet. Insofar as your comments are concerned, you did not give anywhere near a legit answer. Asteroids don't feature combos...Asteroids doesn't feature having to soak mechanics...Asteroids don't feature sliding across an ice floor...

    If this were truly a bullet hell...oh wait, I'm sorry, a bullet storm game, don't ya think we'd have been able to dodge Grynewaht's gatling cannon at the end of Doma Castle? Or at least have a method of reflecting his bullets back at him as a SAM, or even block them entirely as a WHM, like Y'shtola did against Gaius in 1.x? Also, what does this topic have to do with parsing? I dunno even know why you brought it here. It was briefly mentioned earlier, and then the conversation resorted back to the main subject at hand, which is endgame. If you want to do a strawman argument, well...

    Quote Originally Posted by Bobs View Post
    Generally the best experiences I've had with duty finder is when no one talks to anyone else until the end.

    GG
    (9)

  7. #7
    Player
    Selova's Avatar
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    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bobs View Post
    snip.
    The fact that you think UCoB plays even remotely like a bullet hell game is all the proof I need that you clearly have no idea what you are talking about. All your supposed "challenging" solutions have already been done before in other MMO's. It's almost like you just copy/pasted a generic WoW Boss encounter and called it a day, coordinating stuns/interrupts on mechanics (general Veezax anyone?) and dispel rotations are not even in the same realm of difficulty of beating tight enrages on top of executing mechanics. I stand by what i said, I'm still waiting for you to come up with something (at least original) that would trump a enrage timer in addition to the normal boss mechanics while at the same time making sure it's in the same realm of encounter balance.


    Also, using the "I don't feel like it right now" card isn't helping your poor argument.
    (9)

  8. #8
    Player
    Bobs's Avatar
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    Nov 2017
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    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Selova View Post
    The fact that you think UCoB plays even remotely like a bullet hell game is all the proof I need that you clearly have no idea what you are talking about.
    Play this a times 2 speed

    https://www.youtube.com/watch?v=wALFpIwAwgo

    Tell me it does not resemble a slow motion version of this

    https://www.youtube.com/watch?v=zmyDrJJaLoo

    Personal attack don't really help your case ether. Actually it strengthens mine.

    Add: In-case you don't see it. Both showcase a bunch of running around to avoid the bullets.
    (1)
    Last edited by Bobs; 01-25-2018 at 06:06 PM.

  9. #9
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bobs View Post
    snip.
    Using your logic, any encounter where you have to do any kind of moving/dancing to avoid mechanics is the same thing as a bullet hell game, which it's not. Not even close. Also, me telling you that you don't have any idea what you are talking about is not a personal attack, Nice try. Nothing about what i said strengthens any "points" you are trying to make, since that would assume you actually had a point to begin with, which you didn't. Next.
    (2)

  10. #10
    Player
    Bobs's Avatar
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    Nov 2017
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    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Selova View Post
    snip
    I think you are getting a little overly specific.

    My point is the END GAME is just a bunch of running around, and not really challenging. I gave some things that could improve it. I gave some examples of why I think it needs to be improved. I've tried to provide constructive feedback to the OP's original question.

    I'm not really sure what your point is aside from "I don't know what I'm talking about." Which you have not provided any evidence for.
    (0)

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