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  1. #201
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sebazy View Post
    This is pretty much how big MMO bosses used to work if you go back 10-20 years.

    I'm not sure if it's rose tinted glasses or you simply don't know any better. But I can promise you first hand that it absolutely didn't make for 'better' bosses. At best, you had encounters that were slow and methodical, but more often you just ended up with painful zergfests where you had to grind a boss down before people gave up or were simply unable to raise fast enough.
    I have played EQ for a long time. I would be perfectly happy if it worked like that with a FF setting. No telegraphs, no mechanics to dodge. Spells either hit or are resisted and heals spend more time keeping party up than fighting. Not what we have, but a person can dream.
    (1)

  2. #202
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cakekizyy View Post
    I have played EQ for a long time. I would be perfectly happy if it worked like that with a FF setting. No telegraphs, no mechanics to dodge. Spells either hit or are resisted and heals spend more time keeping party up than fighting. Not what we have, but a person can dream.
    Keeping the party up? More often than not, that boiled down to topping off modrodding clerics and mages. Either that or you were in the CH chain. For the majority of the time I played the game (release until mid planes), if your raid was getting hit by anything other than modrods, you were probably trying your hardest to /camp out in a corner.

    Don't get me wrong, I pumped a huge amount of time into that game (https://eq.magelo.com/profile/9093, gogo 4 digit magelo profile, I was a barb pre velious /barf) and I certainly miss those days. But there simply aren't enough players with either the time nor desire to support that kind of game anymore. Both FFXI and EQ/EQ2 have clearly demonstrated this.
    (3)
    Last edited by Sebazy; 01-25-2018 at 11:53 AM.

  3. #203
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    https://eq.magelo.com/profile/500985is an old charcter from my second server before I moved to FV for life. Was originally on Inny iirc.
    (0)

  4. #204
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Cakekizyy View Post
    I see it as a negative design wise, to each their own.
    That's why they are the developers and you aren't. I also highly doubt you have any experience with encounter design, so let's leave it to the people who do. Thanks.
    (4)
    Last edited by Selova; 01-25-2018 at 02:07 PM.

  5. #205
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by KaivaC View Post
    And thus negate any challenge whatsoever.
    I would not call Enrage Timer a challenge. It's an instant kill mechanic. It's actually a very lazy way to give the appearance of challenge. It goes back the the arcade days when the point of the game was to make you spend more quarters. Are we playing a bullet storm or platform game.

    It actually points to the fact that the game design is bad.

    If you came on here and said; well it goes with the theme of Omega (which it does; being a primitive way to seem challenging). I would say ok I suppose you are right. That is not the argument you have been making though.
    (3)

  6. #206
    Player
    Bongaboi's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    236
    Character
    Kahori Harukawa
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by jameseoakes View Post
    Why do people even say get good like that?
    d.va. That's the reason.
    (1)

    "But please. Call me Bae."
    The White Witch of Okami Rojo.

  7. #207
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by jameseoakes View Post
    Why do people even say get good like that?
    I know I'm late but...

    Know Your Meme
    (1)

  8. #208
    Player
    ViolaCrossfire's Avatar
    Join Date
    Mar 2017
    Posts
    79
    Character
    Viola Crossfire
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bobs View Post
    I would not call Enrage Timer a challenge. It's an instant kill mechanic. It's actually a very lazy way to give the appearance of challenge. It goes back the the arcade days when the point of the game was to make you spend more quarters. Are we playing a bullet storm or platform game.

    It actually points to the fact that the game design is bad.
    You are ignoring the fact that 95% of the wipes are not caused by enrage but rather snowballing mechanics.

    Just out of curiocity what is your stance on mid-fight dps checks? Are they also quarter consumers?
    (5)

  9. #209
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Bobs View Post
    snip
    Yes...it's a mechanic to keep players from cheesing the boss, thereby preventing them from taking all the time in the world to kill the boss. It's a hard incentive to get players to actually optimize their abilities to kill a boss in a timely fashion. This isn't an arcade game...so...say we don't have an enrage, what would you use instead?
    (4)

  10. #210
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bobs View Post
    I would not call Enrage Timer a challenge.
    In a game where DPS is the meta I don't see how it's not a challenge. Enrages ensure the players are playing at least somewhat optimally. Without enrage timers you would be able to beat anything as long as you heal enough (its literally impossible to run put of MP on WHM so MP wouldn't be an issue). People could be carried easily and people could get away with playing like garbage.

    What would you replace enrage timers with? How would you introduce more difficulty?
    (2)

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