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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by KaivaC View Post
    Here's another thing that I really have to address - personally, I really haven't seen much toxicity, and less elitism. So I'm not exactly sure why it keeps getting brought up, particularly here in this thread. What even is elitism anymore? Is it some cliched term that just gets thrown around? Same with toxicity. Nowadays, what do those terms even mean now?

    PS: I am aware of what they are supposed to mean, yes, but really...what exactly do they mean in today's community, because I've seen it in other gaming communities. I'd hate to be pointing fingers at a single company...but...you know...Overwatch, Hearthstone, and WoW are pretty brutal about this behavior. Mostly Overwatch, from what I've personally seen. *shudder* I almost never want to play Hanzo again.
    Elitism isn't really a big problem as people are painting it here, but it does exist, give the fflogs discord a visit.
    (2)

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by alimdia View Post
    Elitism isn't really a big problem as people are painting it here, but it does exist, give the fflogs discord a visit.
    Oh, I'm quite aware of it...I just think that elitism has been brought up more in just the 24 hours this thread was up, than there has been in-game since the start of 2018.
    (2)

  3. #3
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KaivaC View Post
    Oh, I'm quite aware of it...I just think that elitism has been brought up more in just the 24 hours this thread was up, than there has been in-game since the start of 2018.
    Any discussion where the topic is about "Casual Content or Approach" vs "Midcore or Hardcore Content or Approach" inevitably boils down to people being jerks about one thing or another. Parser discussions, discussions about content locked behind completion, so on and so forth. This forum is sort of rare for most FFXIV communities for its almost aggressively casual portion of the fanbase which actively condemns parsing and gated content. On most discords and the subreddit they tend to get dogpiled by people who either laugh at them or shrug them off. Here is one of the few places where people actively engage with them, for whatever reason.

    RE: OP specifically though, I've only raided since Midas and only casually check this forum (lol) so I can't really speak to this community's opinions on content. For most the people I meet the reasons why they complain about content is that they personally have difficulty clearing content with pugs, not with established groups. For most groups even casually interested in raiding they don't seem to complain that much about difficulty in general, much less call for nerfs for content that's as... Annoying? Irrelevant? As something like ShinEx. So personal experience doesn't line up with what you've seen yourself but that's just my social bubble and of course not representative of what you've seen and heard yourself.
    (1)
    Last edited by DaulBan; 01-23-2018 at 07:05 PM.
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  4. #4
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Why don't you come over to the PvP forum to see some people who have the gall to ask for PvP shinies to be available through achievement points/Gold Saucer/etc? They don't want to work for it, but still want the rewards.
    (2)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AriaFairchild View Post
    Why don't you come over to the PvP forum to see some people who have the gall to ask for PvP shinies to be available through achievement points/Gold Saucer/etc? They don't want to work for it, but still want the rewards.
    Right? Cause getting 4 wins for enough to earn a body piece or weapon (at 4000 Wolf Marks, the most expensive the gear gets now) is like, impossible. /s
    (1)

  6. #6
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    I would love to see all the hate if SE ever makes every savage,ex as hard as ultimate.

    Would make for a nice Sunday afternoon with popcorn.
    (0)

  7. #7
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    I don't hate the available end game, but i would like more mid core content at different sizes ie 4 man and 24 man. Also every once in a while I do feel "grindy" but kinda hoping that is what eureka is. Don't get me wrong im sure its going to be very diadem-ish, but imo diadems issue was more with "why am i even here" that just mechanically (personally thought Diadem 2.0 was markedly better but still had the "wtf am i here" issue). So diadem/potd mash-up thing sounds neat.
    (3)

  8. #8
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Do what?

    Garo gear has nothing to do with endgame pve fights and is not difficult to acquire at all. Time consuming, sure, but not difficult.
    (2)

  9. #9
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    I think there is no difficulty curve because new players don't actually play through all the content from the start to the finish at its original difficulty. If the end of ARR was difficulty 1, end of HW was 2, and end of SB was 3, then a player starting tomorrow would basically go from 0 (because everyone else is overgeared for ARR and SB) directly to 3. That's not a curve, it's a cliff. If you want the game to be friendly to new players, you really can't have a continuous curve forever.
    (1)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    I want you to imagine susano ex, but with the following differences.
    Waaaaaaaaaaiiiiiiittttt!

    Stop!

    Do you actually know what a curve is?

    Quote Originally Posted by RiyahArp View Post
    -he pops up randomly in trial roulette and gives you all of 60 tomes and no weapon for a reward.
    I guess not

    I'm going to assume that you didn't play in early ARR? To put a long story short, the 'expert' dungeons of the time were a little more challenging, not in terms of mechanical complexity, but rather they punished you if you didn't respect them. You couldn't simply heal through most failures with little more than a regen like you can now. More importantly, many mechanics in the 'expert' dungeons were watered down copies (typically slower and more clearly telegraphed) of the mechanics you'd see later on in the EX primals. Antabooga taught you to hide behind pillars for Garuda HM whilst the Demon Wall taught you many of the fundamentals for Titan HM.

    This resulted in a smooth and progressive difficulty curve with each tier leading nicely on to the next. Farming dungeons prepared you for Titan, farming Titan prepared you for Coil. I know you might find this hard to believe, but people managed just fine. Back in early ARR I was part of a series of linkshells that helped people with Titan HM clears for their relic, these weren't hardcore players, most of them didn't even bother with Coil. It was just a sizeable community of predominantly casual players that enjoyed the fight as well as helping others with it. Don't believe me? Here's a 13:47 Titan HM kill with them that got recorded and uploaded. Do you think 8 modern day Rabanastre randoms would manage to survive that long? Frankly, I don't.

    What we have currently is absolutely indefensible. Leveling dungeons are routinely harder than 'Expert' dungeons (which are an insult to the term) whilst the gate keeper primals are significantly more complex and harder to learn than O1S (Which is doubly sad because these primals certainly aren't up there with the likes of Ramuh or Thordan, O1S is just that lame). Perhaps most importantly, both 24 man and end game dungeons 'teach' players that not paying attention and simply ignoring everything is A OK. Lo and behold, they step up into Savage or an EX primal and get completely annihilated doing the same things that served them well in everything prior. This is not a curve, this is a wall. Walls within a community are a bad thing IMHO.

    Oh talking about O1S

    Quote Originally Posted by RiyahArp View Post
    O1s and lakshimi are too gimmick laden to be good teaching experiences.
    Ok yes, I'll give you Lakshmi, that is most definitely a gimmick fight. O1S though? Are you actually being serious here? Lets see now:

    1) Ice Floor.
    2) Fireballs.
    3) Tank buster tether.
    4) Knockback.
    5) 1 HP.

    5 mechanics does not make a complex fight. Literally the sole factor that makes O1S even remotely challenging is the risk of sliding/getting pushed off the edge. That's it. A wall around the arena, the typical AoE+cleave telegraphs, some pacing tweaks and an appropriate adjustment to it's HP would make it one of the easier story primals.

    How about you stop seeing in absolute extremes and actually think for a moment about what's being said?

    Quote Originally Posted by RiyahArp View Post
    Just annoying, no one ever really thinks about what changes actually mean for players in real practice.
    Nonsense, you just can't see beyond your own blinkered prejudices here.

    The skill gap between the raiding scene and casuals in early ARR was nothing like the massive gulf we've had pretty much since HW. Why? It wasn't because content was 'harder' because that just wasn't the case. I'm of the opinion that it was due to both content forcing you to respect it's mechanics at all stages of the end game as well as a much better sense of progressive difficulty especially when compared to the spikes and troughs we have today.

    Quote Originally Posted by Squintina View Post
    I don't know about that, that seems to be an exaggeration.
    I can confirm that it's not, try it for yourself.

    Quote Originally Posted by Talraen View Post
    I think there is no difficulty curve because new players don't actually play through all the content from the start to the finish at its original difficulty. If the end of ARR was difficulty 1, end of HW was 2, and end of SB was 3
    That's the wrong way to look at it. Instead think of how a new player would progress through the content they would face today.

    Rather, a more logical difficulty curve should be something like this:

    ARR Leveling dungeons > HW Leveling dungeons > SB Leveling dungeons > Expert Roulette + Story mode primals >> 24 man >> EX Primals >> Savage >>>> Ultimate.

    Instead what we have is something like this:

    ARR Leveling dungeons > Expert Roulette > Most Story mode primals + 24 man > HW Leveling dungeons + SB Leveling dungeons >>> O1S >>>>>>>>>>>>>>> EX Primals + O2S >> O3S + O4S >>>> Ultimate.

    Frankly, it might as well be a bowl of pasta with some names in it with how coherent and progressive it is. Even the above is arguably giving it more credit than it deserves.
    (15)
    Last edited by Sebazy; 01-24-2018 at 07:42 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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