Because a party's contributions are greater than an individual's. In a party, you're rewarded as a party. On your own, proportionally, you're contributing less.


Because a party's contributions are greater than an individual's. In a party, you're rewarded as a party. On your own, proportionally, you're contributing less.
100% false, the amount you contribute, in a world fate like this DOES NOT change if you're in a party or solo, the only thing that would change is unnoticeable increase in your stats for being in a party.
and to the person saying this is an MMORPG? please, that's why he's killing this boss with another 500 people and most likely contributed to it as much as the next person, but rewarded with NOTHING because he wasn't labeled in a party, this is utterly ridiculous and none of you should support this kind of system.
EDIT: What's actually happening is the FATE system in this game sees 1 party as a single person, but adds everyone's else contribution into your own, you can, IN FACT contribute less in a fight with 500 people but gain more than someone who contributed more because you abused the system,
that's why even if people go afk while the rest of their party contribute, they are still rewarded fully, like i said, ridiculous.
Last edited by Moxas; 01-16-2018 at 12:38 PM.



I think "because mmo" is a copout answer. You're working with a lot of other people in a zerg situation whether you're in a party or not. It's not a meaningful party relationship; typically people will spam asking for an invite then drop party right after hunt is dead.
Seems more fair weighing individual contribution instead of whatever the random people you were paired with did. But if we aren't encouraged to form parties then it's less likely for non-healer players to receive healing or res, which is the best reason I can think of to remain the way it is.
Regarding solo players seeing different results: the total number of players participating and the amount of time the enemy is alive are factors in how much you're able to achieve before the end.
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