Because a party's contributions are greater than an individual's. In a party, you're rewarded as a party. On your own, proportionally, you're contributing less.
Because a party's contributions are greater than an individual's. In a party, you're rewarded as a party. On your own, proportionally, you're contributing less.
100% false, the amount you contribute, in a world fate like this DOES NOT change if you're in a party or solo, the only thing that would change is unnoticeable increase in your stats for being in a party.
and to the person saying this is an MMORPG? please, that's why he's killing this boss with another 500 people and most likely contributed to it as much as the next person, but rewarded with NOTHING because he wasn't labeled in a party, this is utterly ridiculous and none of you should support this kind of system.
EDIT: What's actually happening is the FATE system in this game sees 1 party as a single person, but adds everyone's else contribution into your own, you can, IN FACT contribute less in a fight with 500 people but gain more than someone who contributed more because you abused the system,
that's why even if people go afk while the rest of their party contribute, they are still rewarded fully, like i said, ridiculous.
Last edited by Moxas; 01-16-2018 at 12:38 PM.
I think "because mmo" is a copout answer. You're working with a lot of other people in a zerg situation whether you're in a party or not. It's not a meaningful party relationship; typically people will spam asking for an invite then drop party right after hunt is dead.
Seems more fair weighing individual contribution instead of whatever the random people you were paired with did. But if we aren't encouraged to form parties then it's less likely for non-healer players to receive healing or res, which is the best reason I can think of to remain the way it is.
Regarding solo players seeing different results: the total number of players participating and the amount of time the enemy is alive are factors in how much you're able to achieve before the end.
That's just how the system was designed, every individual person will theoretically get x8 contribution just by being in a full party, everything your party members do will count towards your contribution, everything you do will count towards theirs. You likely saw a torrent of people asking for invite in shout chat, just ask as well and you will get full contribution, you don't even have to talk to your party.
Hunts work the same way.
The reward is secondary. The party does not need to work 8 times as hard to receive a gold rating, because the game recognizes the party as a whole; it's not calculating each individual's performance within the party to assess what the party's rating should be. The party functions as a unit. You, outside of a party, also function as a unit. Does your contribution, as a unit, equate to a party's contribution?
The reward is secondary. The party does not need to work 8 times as hard to receive a gold rating, because the game recognizes the party as a whole; it's not calculating each individual's performance within the party to assess what the party's rating should be. The party functions as a unit. You, outside of a party, also function as a unit. Does your contribution, as a unit, equate to a party's contribution?
I've solo'd some and didn't receive as much credit so your analysis is wrong
fact is, and indeed the entire reason for this thread is, it should not matter how you want to kill it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.