Quote Originally Posted by Sebazy View Post
I'm confused? We have a one high dps and one low dps composition now? Isn't it just pure rng with a very slight emphasis on trying to have 1 ranged and 1 melee?
We can. If you're lumping DPS into three categories (Gold/silver/bronze to use OP's terms), under the current system you have a bunch of possible combinations, including (but not limited to) 2 gold, 2 bronze, and gold/bronze (aka one high and one low DPS). This system eliminates the third one, increasing the chances of getting the slowest one possible: 2 bronze. That is going to make the quality of expert runs even more swingy than it is right now for whoever is most in demand and doesn't get to be paired up with equivalents.

Healer's have a fairly reasonable chance of being put with like minded DPS particularly at peak
Only if the current demographics of who is queueing as what never change, which is a significant assumption.

whereas tanks will likely be the same lottery that we see currently. How is it actively going to make things worse?
Taking gold tanks (assuming you can even judge that accurately) and pairing them up with a pair of bronze DPS more often is going to give them more frequent painfully slow runs, and taking bronze tanks and pairing them up with 2 gold DPS more often is going to lead to frustrating runs more often. As soon as you take someone out of the system and have them simply paired up with whoever needs X immediately, you've defeated the point and are making quality of life worse for that role.