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Thread: Black Mage

  1. #1151
    Player
    HaroldSaxon's Avatar
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    Harold Saxon
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    Odin
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    Thaumaturge Lv 90
    Quote Originally Posted by Remedi View Post
    The nerf to hypercharge I mentioned was during the change to SB, before it was 10% physical dmg for rook and 10% magical dmg for rook, they changed it to 5% neutral dmg in my opinion to balance it while trying to nerf double ranged comp a bit.


    Anyway what if I tell you that MCH could be considered a selfish dps too?
    Its got significant raid DPS buffs, thus right now it isn't a selfish DPS class.
    (1)

  2. #1152
    Player
    Fannah's Avatar
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    Character
    Fannah Loydera
    World
    Moogle
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    Goldsmith Lv 60
    Quote Originally Posted by Remedi View Post
    Anyway what if I tell you that MCH could be considered a selfish dps too?
    How are they considered selfish? Don't worry, it's a real question (just in case, they don't become suddenly selfish because DPS is a more important part of them than Bard)
    I'm not saying they "couldn't" be considered this way. You consider what you want. But I'm wondering if you could explain a bit your thought about it.
    (0)

  3. #1153
    Player
    Remedi's Avatar
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    Remedi Maxwell
    World
    Cerberus
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    Goldsmith Lv 90
    By that logic SAM should be support too because it has slash down which does bring a significanùt amount of dps.

    Point is if you compare BRD and MCH they are different in how they grant support to the other.

    BRD is not affected by a great quantity of his buffs, while MCH is affected heavily by hypercharge.

    Not to mention that BRD has to be more active in their support.

    BUT refresh and tactician ppl might sya, point is the support vs selfish debate is done inside a role and not role by role, which means that role actions are not counted in it.

    My point is that if we start to consider MCH as more selfish (not to say that they are on BLM or SAM level, but let's say they are MNK) than it stands to reason that BLM can have a sort of hypercharge effect too

    edit: Can't post more today so I'll do nwhat llugen does.
    I know that SAM is a stretch but we cannot just say it's not there, there's even an opener that accounts for it and an ultimate kill without NIN or WAR, not acknowledging it is wrong no matter what.

    Role actions cannot not be considered when you define if you are selfish or support because you define that within a role and role actions have been made to give accessibility to some trait to the whole role, if we have to consider the role actions, no job in the game is a true selfish one, they are all supportive.
    You call a job the SAM of X role because it's job toolkit lacks the supportive skills without considering the role actions.

    A lone BRD will have no benefit in using battle voice, while a lone MCH will still have use for hypercharge, that's the difference, true you time your hypercharge with other buffs but it's still a good amount of personal dmg you're getting out of it and you would have used it reghardless.

    Now I'm not saying that this is wrong or should be change but Imho BLM should be get some sort of party sinergy that's a passive one, like for example Foul grants a dmg taken up on the targtet or something else, the aforementioned B4 giving weakness to the target or something else and it would still keep his selfish persona.
    (0)
    Last edited by Remedi; 01-02-2018 at 11:36 PM.

  4. #1154
    Player
    Fannah's Avatar
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    Fannah Loydera
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    Moogle
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    Goldsmith Lv 60
    Everything is not black or white. And it's being of bad faith to talk about Sam slashing debuff when in raid, there is almost everytime a War and/or a Ninja. Logic is not only to think with 0 and 1. It's also knowing to adapt and understand a situation. Or we can even go further saying that dps-ing is a way to support your team too (dps check, after all, what could do the others if there was not enough dps...).

    And it's wrong to don't take in count action role skills, because they have been designed with them. Not without and picked like a random paper in a box and added them tactician and refresh.
    Remember even before those action role skill, Machinist were able to give MP and TP back, they did not wait for "action role" to be a part of their kit.

    Being consider as "more selfish" doesn't mean they are. If I take two pencils of different intensities, they both will be grey, not one white and the other black.
    (1)

  5. #1155
    Player
    NovaUltimatum's Avatar
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    Nova Ultimatum
    World
    Moogle
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    Thaumaturge Lv 92
    新パッチでの黒魔道士の方向性について一言
    (About BLM in new patch)
    - 黒魔道士は単純に強化になりますし、小技も効くと思いますが、メインジョブじゃない人にはどう伝わるかちょっと悩みどころです。
    (BLMs will simply get buffed and players will also be able to work around certain situations with small tweaks, but it's difficult to explain how the buff will be to people who don't main BLM.)
    Any guesses as to what the small tweaks might be?
    (2)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  6. #1156
    Player
    HaroldSaxon's Avatar
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    Harold Saxon
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    Odin
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    Thaumaturge Lv 90
    https://www.reddit.com/r/ffxiv/comme...ited_masamune/

    Q. Will BLM become stronger!!!!!!?

    A. If you look at DPS alone, BLMs are already strong, but the adjustments will allow it to be used more comfortably.
    And if you look at raidwide contribution to DPS, BLM is horrendously weak. Even if a fight was a training dummy, BLM would still be the worst DPS to bring for prog, and one of the worst DPS classes to bring for speedruns. Even when looking at Personal DPS alone, they aren't strong. SAM and SMN who have less uptime issues have more DPS.

    To those at Square Enix who may be reading this - I hope this is a mistranslation, because if this is the direction the balance team are going down, there is a major disconnect with them and the players.

    Please see these posts if you want more information:
    http://forum.square-enix.com/ffxiv/t...orst-DPS-class.
    http://forum.square-enix.com/ffxiv/t...906-Black-Mage
    http://www.twitlonger.com/show/n_1sqbo6r
    (3)

  7. #1157
    Player
    Fannah's Avatar
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    Fannah Loydera
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    Moogle
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    Goldsmith Lv 60
    (To Remedi's edit)
    I understand what you mean, but before role action was a thing, giving back TP and MP was part of their personnal kit, so we can count it. It's not like Dragoon/Monk who suddenly got Goad after action roles arrived. So yes, I consider Refresh and Tactician as part of their kit, while I understand we won't take in count "Palisade" which is useful to protect someone from physical damages.
    And Dismantle is inflicting nothing and still used to make tanking and/or healing at some parts easier.

    Removing all "upgrade dps" skills, MCH and BRD are mainly called support for their role of giving back TP and MP (which I always found disappointing even if very important). What the Bard bring is really not what I expect from a "support" Bard. He is mainly a DPS and there was enough topics in the past to complain about this, imo. They more look like "funny little bonus", and really it's not mean to be offensive, what a FFXIV bard provides is disappointing when you played other games with bards and how game changing they were.

    Tbh, it's unexplanable to get a reason why the machinist would not get the bonus when it's your tower which weakens the target, so the target gets more dmg overall. Now we could talk about adding effect to the bard himself (he could feel great by singing), but I heard it was done on purpose because the bard's dps would grow suddenly by being able to crit more often and resetting some skills and getting stacks during his songs. His kit benefit too much from crit.

    I would like to underline the Bard will not become suddenly selfish if Battle voice was updated to affect himself too.
    I believe it's way more about his other skills.

    MCH don't do hypercharge only for them. And be seen as "selfish" just because his skill affect himself as the party while the bard brings other things than just dps, is not really fair. Bards have heal buff and resistance buff, and they remove negative effects.
    I know even when I don't feel comfortable with my rotation, I use hypercharge when my allies use their buff so it's more effective for them than it is for me on the moment.

    Anyway, MCH and Bard are made on purpose to serve a same goal to help teams to handle the loss of MP and TP over long battle. And thanks they are different, one is more dps/burst oriented, the other one is more support oriented. So one is more slowly but surely and the other one is more efficient when it comes to bring dps your team would lack of. But in no way it makes the other selfish because he is less helping than another (You're not selfish if you give 10euros to a homeless person while another give him 15euros).
    (0)
    Last edited by Fannah; 01-03-2018 at 02:09 AM.

  8. #1158
    Player
    Kabooa's Avatar
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    Character
    Jace Ossura
    World
    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by NovaUltimatum View Post
    Any guesses as to what the small tweaks might be?
    Small potency bonuses and Tcloud/Firestarter duration extended and stacks to two. That's my guess.
    (0)

  9. #1159
    Player
    StouterTaru's Avatar
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    Stouter Taru
    World
    Exodus
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    Thaumaturge Lv 100
    Quote Originally Posted by NovaUltimatum View Post
    Any guesses as to what the small tweaks might be?
    Easiest solution - make ranged actually an advantage.
    • Boss does a random turn and cone cleave - distance is bad
    • Boss throws flaming poo bag at random person - distance doesn't matter
    • Boss does unavoidable damage to everyone - distance doesn't matter (or makes it harder on the healer)

    In many fights you'll get as much or more dps by standing in melee range and tossing in those high damage staff auto-attacks than you would by standing back and just casting (the high damage part is sarcasm).
    (1)

  10. #1160
    Player
    Maku's Avatar
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    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by StouterTaru View Post
    In many fights you'll get as much or more dps by standing in melee range and tossing in those high damage staff auto-attacks than you would by standing back and just casting (the high damage part is sarcasm).
    I do just this, for the reason you stated, but also so DRG can give me the red line damage buff. Honestly, there is no reason to not be in melee range in pretty much any fight, provided you know when the boss does melee proximity AOEs so you can move ahead of time to keep casting.
    (0)
    可愛い悪魔

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