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Thread: Black Mage

  1. #1171
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    Also its DPS is currently overestimated due to a bug with Dot Damage in the statistics site (as well as Ruin 4 exploiters).
    This is worriying makes making an extimation all the more difficult
    (0)

  2. #1172
    Player
    Maero's Avatar
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    Sep 2013
    Location
    Gridania
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    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I just hope the so called potency "buffs" upcoming does not bring along with it changes to smn down the road again and make the changes mute.
    Perhaps they should ask the opinion of the top tier black mages rather then just implement whatever changes, lol
    True smn is not always on top but the gap sure is big enough between it and blm, it is very disturbing for all of us especially those who have mained blm forever
    (0)

  3. #1173
    Player
    Lina_Slayer's Avatar
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    Nov 2017
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    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by HaroldSaxon View Post
    To use extreme numbers, if you gave BLM 10k raw dps, you would. If you gave more single target sustained dps buffs (rather than raidwide short high potency buffs), you would. There's plenty of ways it can be done. If BLM has enough personal dps it would be considered - right now it isn't even close to providing that. Checkout Blackcat's Raid DPS app if you want more information.
    If you make a class have enough dps to surpass sinergy of buffs it'll be hilariously broken for 95% of the playerbase, if it happens in 4.2 the inevitable nerf or huge buffs to everything else will probably return us to the current status...

    Right now a MCH (for example) outdpses a BLM and even a SAM if you consider total damage contribution (personal damage + raid damage) by quite a bit, however it only happens because the healers will be dpsing hard during Hypercharge, the Warrior will be using Berserk + Inner Release and everyone else will be using all their 1 min or 2 min buffs during that time, if you happen to have a Warrior who is always on defiance, healers who don't dps or dpsers who miss their burst windows, the contribution of hypercharge ( or trick atack os anything else, i'm using MCH as an example because I actually play the class) drops hard, making a selfish class that can outdps all this sinergy will be super broken in lower skill groups.
    (1)

  4. #1174
    Player
    Llugen's Avatar
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    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    That's the catch, though, they can't make it SOOO much higher that it breaks the class for 4-man and casual content/groups. They can't justify BLM having DOUBLE the damage output potential of the next highest dealer; it would break the already very fragile balance of their game (note just how much they boast "any standard comp of 2/2/4 can clear just about anything).


    I'm keeping up in the discord about the Thunder maths, but that still doesn't reassure me. I would much rather see this ridiculous logic of "raw damage no utility" just be wiped clean from the entire game. It's a 4.0 precedent anyway; BLM had access to Apoc/Eye for an Eye/Virus/Lethargy(which actually was pretty useful since it didn't need to be hardcast)/Manaward AND Manawall (for helping soak busters solo tank) beforehand, so it's not like the job has "always been" this way. Every class deserves some utility/buff for the other players in the party, even if it's just a 180s recast party wide stat buff like Battle Litany. (this is why I suggest "Aetherial Radiance")
    (1)
    Last edited by Llugen; 01-04-2018 at 12:13 AM.

  5. #1175
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    From the other thread:

    To give an example on why I think Hypercharge could be used as a model.

    Imagine a Manadrive ability for BLM: increases the potency of ALL your spells by 20 for 20 secs(?) additional effect: Magical dmg done by you increases target chance to be direct hit by 4% last 5 secs CD 120 secs (ofc all numbers are PH)

    It would grant us a Burst and a source of raid dps (plus a unique effect)

    I don't think that alone would let us become support, our toolkit would still be too much dps centric but it would allow us to bring something
    (2)

  6. #1176
    Player
    HaroldSaxon's Avatar
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    Feb 2014
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    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lina_Slayer View Post
    If you make a class have enough dps to surpass sinergy of buffs it'll be hilariously broken for 95% of the playerbase, if it happens in 4.2 the inevitable nerf or huge buffs to everything else will probably return us to the current status...

    Right now a MCH (for example) outdpses a BLM and even a SAM if you consider total damage contribution (personal damage + raid damage) by quite a bit, however it only happens because the healers will be dpsing hard during Hypercharge, the Warrior will be using Berserk + Inner Release and everyone else will be using all their 1 min or 2 min buffs during that time, if you happen to have a Warrior who is always on defiance, healers who don't dps or dpsers who miss their burst windows, the contribution of hypercharge ( or trick atack os anything else, i'm using MCH as an example because I actually play the class) drops hard, making a selfish class that can outdps all this sinergy will be super broken in lower skill groups.
    95% of the playerbase can't play classes that well anyway, so I doubt it would affect them!
    (0)

  7. #1177
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by HaroldSaxon View Post
    95% of the playerbase can't play classes that well anyway, so I doubt it would affect them!
    It's the exactly opposite, it would make a good BLM super broken on lower skill groups and it'll be only balanced on the top 5% (or less) of the player base.
    (0)

  8. #1178
    Player
    HaroldSaxon's Avatar
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    Feb 2014
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    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lina_Slayer View Post
    It's the exactly opposite, it would make a good BLM super broken on lower skill groups and it'll be only balanced on the top 5% (or less) of the player base.
    Lower skilled players won't be a good BLM. If you mean a good BLM grouping with lower skilled players - well, you can make that argument about any class in the current state. You should absolutely not balance the skill ceiling of a class based on lower skilled players.

    If a player is good enough to be a very skilled player in a bad group with BLM, then there is absolutely no problem because he's put in the effort and is rewarded for his skill.
    (0)

  9. #1179
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    Lower skilled players won't be a good BLM. If you mean a good BLM grouping with lower skilled players - well, you can make that argument about any class in the current state. You should absolutely not balance the skill ceiling of a class based on lower skilled players.

    If a player is good enough to be a very skilled player in a bad group with BLM, then there is absolutely no problem because he's put in the effort and is rewarded for his skill.
    That depends on if the 10k is just a baseline increase (potency) or skill based (ability interactions).

    As it stands, it's not difficult to hit 80% of a job's output, meaning the 10k example would have most players doing 8k DPS.
    (0)

  10. #1180
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Maybe we should find a common place on what lower skill and high skill is, sometimes I get the feelings that personal interpretations gets in the way
    (0)

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