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  1. #11
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Had to make an edit to my original post, because people took one sentence too literal, and all encompassing, rather than within context of what was said prior and what is said after.

    But to
    Quote Originally Posted by HyoMinPark View Post
    I have to disagree with this. A lot of the baby dungeons from ARR and even some from HW were way more challenging than some of the SB dungeons when you’re running them at a relevant level or back in the day before the were nerfed with the new expansion/blatant overgearing. And Aurum Vale is certainly still the hardest of any leveling dungeon. Why do you think people always leave the minute they see it?
    I was referring to being Lv60 now, where the demand isnt there, but I still don't agree to the difficulty being the same. They are just drastically different.

    Doing the bees in Qarn wasnt a healer check.
    Clicking on the fruit properly, or dodging instant kills in Aurum Vale wasnt a healer check.
    Only the 1st boss in Arum Vale was a Healer check, and even then, didnt require as much effort as most leveling SB dungeons. (healing alone.)
    And there is one point in Arum vale where pats can be an issue for a healer, IF the tank doesnt get hate on them before they interrupt the healers casts, and there's some bad luck involved for that combo.

    I should clarify I do more so mean trash mobs, not bosses. (IMO all bosses are easy compared to "most" SB leveling trash mobs, and SB bosses are easier than 2.x/3.x bosses.)

    HW bosses we mostly equal to 2.0 bosses, before 2.1+ nerfs.
    Even the vault was easier than Arum Vale 2.0 bosses. (before nerfs)

    The Vault trash mobs hit like wet noodles, and you can spend ur time DPSing as a healer.
    The last boss has less room for DPSing, but doesnt mean its hard to heal. It's only hard to carry people.
    If people are messing up in SB dungeons/trash mobs as much as they mess up in vault, then SB dungeons are EVEN HARDER.

    But I guess the difference is an argument of skill vs numbers.

    mobs just dont hit hard in HW by the numbers. But you still need soem skill to avoid taking unessisary extra damage.
    SB dungeons base unavoidable damage is extremely high, before you calculate skill requirements to dodge. (Which is very low.)

    So if it takes less skill, but still does equal damage, I can agree theres room to argue which is more difficult, but having the option to lower dmg from skill, to me is always easier, than not having the option to lower it with skill.

    EDIT: unrelated, but something that I remembered near the end of leveling WHM, I would always have to use swift cast holy, in order to get it off in time, before the tank died, due to most tanks going from full hp to dead in 1 GCD/cast. But tanks still died immediately, as I started up a cure2 to them right after holy GCD ends. I then realized that there's quite a few enemies which are immune to stuns in the SB dungeons, but I dont remember which ones, and how many of them. Just that it happened enough to need oGCDs to use Holy. Was also an issue I had to work around depending on the pull.
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    Last edited by Claire_Pendragon; 12-29-2017 at 05:59 AM.