



Bosses aside of course, I'm struggling to think of any regular trash that was stun immune? The only examples I can think of were 'barriers' or specific gate mobs in late ARR/HW TBH =(
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Only one comes to mind. The first colossus in Doma Castle. You can't stun him. But he is also locked behind the first door, and total of 7-9 enemies would be pulled from that door opening to the first boss.
The main thing to remember is that other players don't care about your healing woes and you'll just have to do your best. Any advice will trigger other players and possibly get you booted..... You said you have a tank, you should be use to the zombie like state randoms seem to play in. I always say "randoms will be randoms", and don't expect any level of competence from them just do your best.
Most decent tanks will do smaller pulls after either the first wipe or the tank got super close to dying at least twice. If you can't DPS then focus on healing maybe throw out Shadowflare at the start for some damage. As a healer the right balance of damage and healing boils down to your own abilities in that class.
Once I clear a dungeon a few times as a healer I can go full "harmacy" and throw a lot of DPS as WHM or AST and not lose a single party member. If you have problems with large pulls let the tank know and I'm sure he/she will work with you.
A good tank will use the first pull to gauge the abilities of the party if nobody speaks up otherwise. First and foremost, is people speaking up though. If a healer requests smaller pulls, 99% of tanks will oblige because a smooth run is still faster than a chaotic one filled with wipes due to unprepared/novice/undergeared healers/tanks. When I was leveling my AST, due to my luck with gear drops, I mentioned(before the gate even dropped) that I wasn't sure if big pulls would be good due to me not getting many at-level roulette queues(I was in all augmented Shire, with the odd Bardam accessory). Tank was perfectly fine doing the single group pulls until I hit 68, and was able to put on my HQ healer crafted gear a friend made me. Then we flew through the rest, with no deaths even before that.
Healing with sch isn't difficult even with crappy tanks. Every job has at least 2 burst heal buttons by level 62. For whm you have benediction(lv 50) which just restores the recipient to max hp regardless of how many mobs are hitting them. Then there's tetragrammaton(lv 60) which is a single target burst heal. Not to mention you have Assize(lv 56).
For sch you have lustrate(lv 50) which is a semi-spam able heal nuke right at level 62 you get exocognition which is the 2nd best heal spell in terms of raw healing. Just slap it on the tank prepull since it lasts 45 secs or just after he gets agro. If he drops below 50% he gets an 800 potency auto heal.
Then Ast has essential dignity(really low level) and at 62 you get earthly star which, even if you put it down then blow it up right away, is still 540 healing potency.
You just gotta know how your tools work and apply them accordingly. When I leveled my healers I never had problems except people eating aoes.





On top of those burst heals there are also many healing buffs which can be used when the tank is cycling through his weaker cooldowns or has ran out of them entirely. Rouse, Presence of Mind, Synastry and Largesse for example. Eye for an Eye works too but it's not as powerful as Largesse.
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Indeed, but the brute force method of burst healing is sometimes the best answer. Every tool has its pros and cons to other tools. Sometimes it takes an unorthodox approach to fix an unorthodox problem.On top of those burst heals there are also many healing buffs which can be used when the tank is cycling through his weaker cooldowns or has ran out of them entirely. Rouse, Presence of Mind, Synastry and Largesse for example. Eye for an Eye works too but it's not as powerful as Largesse.![]()




Honestly, #5 sounds like heaven to me
Seriously though, it feels like you've forgotten how big a deal gear makes to 'expert' dungeons. The biggest reason why we can chew through them so effortlessly is because for the most part, we outgear them, significantly. That's not a luxury we have during the levelling dungeons and as such, you really need to adapt accordingly.
Don't get me wrong, you've probably seen me singing the praises of just how much damage a healer can do in a 4 man dungeon, but at the end of the day, you're a healer and there's times when you've just got to suck it up and actually heal if and when the need arrises (Which it does in levelling dungeons, frequently). This isn't anything new, the Dusk Vigil in SB was also a huge wakeup call for healers especially with the huge wave of super squishy DRKs on launch.
If you feel that your gear isn't up to scratch for the pulls the tank is likely to make, that's on you, it takes a few seconds to type '/p Hey, I'm new here and my gear isn't very good yet, go easy please' or some such and most people will understand and adjust accordingly.
I've had literally one dungeon wipe in recent memory where I quite literally couldn't keep up with the healing requirement (Bardams 3 pack at the start on my lvl 60 geared SCH), and even then that was a combination of me getting caught napping and not having enough aetherflow charges on hand to save it right at the start of the dungeon. Had I been on the ball and positioned better, or had it happened on the second pull or onwards I suspect I could have saved things.
That sort of situation is precisely why I love playing the healer so much. You can always react quicker, preempt better and act more efficiently. Rather than pointing the finger at others, ask yourself, what could I have done better there? I guarantee that with some shadowplay recordings or such, you'll have seen very very few if any situations in levelling dungeons that you couldn't have salvaged with a bit more talent and experience.
As for your suggestion of limiting pulls to single packs? No thanks. Whilst I do think SE do need to take note of some of their trash inconsistencies in levelling dungeons, healing is one of the few aspects of this game that isn't entirely dumbed down to fit the lowest common denominator and frankly, it's one of the few facets of this game where you can truly fail in casual content. I can't stress enough how boring your suggestion would make expert for me, and I can't see myself being alone on this one =(
*edit* oh and regarding the dungeon length thing:
My fastest - 11minute temple
My slowest - 30 minute Ala Mhigo (With no wipes amusingly)
It's worth noting that even with no wipes, that Ala Mhigo could well have stretched into 40+ minutes if I hadn't have been DPSing as well.
Last edited by Sebazy; 12-29-2017 at 04:11 AM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~




I'm looking at that log for Ala Mhigo and that BLM is making me cry on the inside. F3 spam, no F1, no B4, no Foul, low cooldown usage, used T4 as main AoE damage???????
OH GOD, THEY EVEN USED MANASHIFT ON THE DRK FOR ZERO BENEFITS?
Sebazy, I'm surprised you even came out of that duty sane.
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