Reworking Hyoton as a stun/silence etc isn't hard indeed, but that mean they'd need to make more fight requiring stun / silence. Tanks already have access to tool to ensure they can interrupt once every half a min. Which means that unless you'd need more stuns, Hyoton inteerrupt wouldn't be needed, and if it would be needed, then NIN would become even better than it already is.



The idea of making Hyoton buff Assassination is not bad but again, you just introduce yet another thing to the main rotation. Which is a bit sad imo as any spare skill could be used to fix issue. NIN dps (considering the buff they bring) is fine, giving them more damage in their main rotation isn't particulary needed.

But people have pointed that they do have a weakness, like all melee, they can't attack out of melee range. Which is why many people argued about the DoT, the issue with the DoT is that it makes it again part of the main rotation (which is something I'm against, every single skill doesn't have to be part of the main rotation, it's fine to have situational skills).

Hence my suggestion with the Frosty Throw Daguers. Many fight (if not all) would benefit from it, it could probably grant more potency than the assassinate idea in many fight and unlike the DoT or Assassination suggestion which would just make the skill part of the core rotation (so you simply do it whenever the DoT fades / Said skill is up, no more thought involved), this one would actually require some knowledge of the fight and if used properly make the skill more satisfactory than yet another skill dishing huge number once a min. (see Dream within a Dream for boring skills ***boring doesn't mean weak***)