Hey everyone, I was going to do this much more thoroughly, but the character limit said no, so...
Edit: Editing seems to be fair game, so you do get the tldr version after all.
Although it is in the title I'll ask again for dramatic effect:
Could we please get a change to the PvE version of the Ninjutsu Action "Hyoton"?
For everyone who does not know what I'm talking about, newbie or otherwise, here's an explanation:
Hyoton is a Ninjutsu action with a potency of 140 that places a 15 seconds bind on the target. There are two major problems with that:
1. Potency. This Ninjutsu action is weaker than any other and significantly so. Even Fuma Shuriken, the very first Ninjutsu which Ninja can use has a potency of 240. Even Katon, our AoE Ninjutsu action is at 250.
2. The bind debuff. This one ends prematurely as soon as the target receives damage. Ninja is a melee DPS job so we usually don't want to keep monsters at range. Also the occasions when they try to escape are so incredibly rare, that it is of little use. Even if such a situation presents itself, remember that the bind breaks on damage. After one attack the monster is free to move.
I'm not just posting in order to whine, I did think about what could be done to improve Hyoton and I think an increase in potency is not what we want. We have Fuma Shuriken and Raiton already.
Instead, how about the bind is replaced by some other debuff?
As an example:
A debuff to piercing damage. That debuff won't do anything to increase our own damage, as we do mostly slashing with a bit of magic mixed in, so no balancing problems there. However there are 3 other Jobs who do mostly piercing damage, namely Dragoon, Bard and Machinist. The former have a piercing debuff of their own, but the latter two might be happy about one additional job being able to boost their damage. This might add some incentive to use Hyoton at least once in a while, especially when we are forced to get out of melee range while having a Bard and/or Machinist in the party.
I thought about other more radical changes to the action but they are really just ideas and potentially problematic if not outright game breaking.
For example a debuff to magic resistance comes to mind, but this would in fact increase our own damage output, since most Ninjutsu actions and Bhavacakra deal magic based damage. It would also cause a very high demand for Ninja in parties with magic DPS jobs and therefore most likely affect class balance and party composition negatively.
An even more extreme approach would be to completely rework the action into a party utility along the lines of Smoke Screen and Shadewalker, that is:
Instead of targeting an enemy for low damage and a mostly useless debuff it could target a party member instead and apply some kind of buff.
Think about a one time damage reduction (5% maybe?) to help a tank through a tank buster. Think of it as a one-time-use ice armour.
Or how about a short term magic damage buff - still strong as hell but not as broken as a magic resistance debuff to the monster, which any magic DPS could make use of. This again might interfere with what buffs the healing jobs have available.
I have many other ideas but most of them are even more ridiculous than these.
TLDR: I don't want Hyoton to go. We have it, we keep it. What I want is a good reason to use it in PvE. In PvP it is usefull and since we already have the advantage of actions being balanced separately for PvP and PvE, why not change the PvE version so that it can be used in a reasonable way?
I think that the one thing we can agree on is that currently Hyoton has no meaning in PvE.
What are your thoughts on the matter?