

This is a very valid pointI disagree, it would allow to have uptime when we are not in melee range, or when on an other target. Plus, you could refresh it at range which is a huge thing I think. It would be original on a melee to have something like that and not just sitting 300 miles away and be like "welp, fuck my uptime I guess".
I personnaly regret the old times when we had a oGCD Dot that you could apply before leaving the boss for some random mecanic.
What if Hyoton would enhance your daguer throw ability then(i really don't like the DoT idea)


Well, I really don't like the idea of giving a DoT to everyone. More job sharing same mechanic means each mechanic is less interesting. A DoT, if it has no interaction with anything remais a boring skill you press once everytime needed
However, the argument that DoT have the benefit of ticking when you're out of melee range is a rather valide one and it is in fact something that could be expanded on.
But instead of a DoT passively ticking I was thinking of something more active.
What I had in mind would be Hyoton would either debuff the target or buff yourself, the debuff/buff would enhance your throw daguer ability making it do significant more damage (never enough to be considered part of the main melee rotation in any given circomstance)
This would make the spell a situational yet powerful tool for when you need to go out of melee for an extensive period of time.
Something like this (debuff version)
Hyoton: Delivers ice damage with a potency of 140 and apply Hyoton.
Hyoton (debuff) : Throw daguer deal 50% more damage and grant 5 Ninki. Last 20sec
Each time a Throw Daguer would hit the target we could have some shattering ice effect poping on the boss ^^
This is a situational skill that could still be extremely useful on some fight where you need to be at range for an extended period of time.
With a long enough duration this could safely be used ahead of time as you anyway are rarely more than 5-10sec away from the boss.
Obviously, in order to compensate for Raiton, the Hyoton debuff would need to inflict at least 220 potency.
Hellfrog having 5 potency per Ninki, we have:
3 throw daguer (boosted by 50%, it would grant60 bonus potency) gives 180 potency and 15ninki (so 75 Frog Potency)
So if you spend at least 3 GCD over 15sec doing Throw Daguer, you gain 35 potency over Raiton.
Going on from the fourth daguer, this is pure dps gain.
3-4 seem to be about what you could weave in most fight while doing the at range mechanic.
On top of that, this has the great advantage of not changing the regular rotatition or artificially making the spell useful or part of the main melee rotation.
Last edited by Sylvain; 12-27-2017 at 05:15 AM.
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(i really don't like the DoT idea)
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