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  1. #61
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Do you only do each fight once? If not the fight is ruined the 2nd time you run it
    (3)

  2. #62
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Okamimaru View Post
    Do you only do each fight once? If not the fight is ruined the 2nd time you run it
    Yeah but generally there is something called progression, meaning even if you farm some bosses there are more to be taken down you never saw. And that's what is driving players such as the op forward.

    If, hypothetically, a raid of 10 bosses is implemented and you take down 1 new boss per week (typical rate of progression of wow raids back in the day), then you ll be going on for 10 weeks before running out of new stuff to see.

    If you were to run normal mode on first day and kill the 10 bosses in easy mode in one day (typical rate of progression of modern wow), then you end up spending X weeks on bosses on the harder difficulty modes you already saw on the first day. Thus ruining the progression feeling and the drive to do the whole thing right from the beginning.
    (3)
    Last edited by Stanelis; 12-27-2017 at 05:07 AM.

  3. #63
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This one run will spoiler me my savage experience almost entirely, that is my problem.
    Uhh... not really. If that's really true then there's no need to even play savage considering it's exactly the same as normal mode.
    (0)

  4. #64
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    IMO they should just unlock both NM and Savage in the story quests and you can choose what difficulty you'd like to do to progress through it (giving you a free clear on NM if you clear Savage).
    It's not like this would affect queues, people who'd jump straight into Savage only run the NM encounters once anyway and then just use crafted gear, people who do it multiple times for gear now would still need to do it if a system like that was in place.
    (2)

  5. #65
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AxlStream View Post
    Also as it's been mentioned before, the Savage versions are just retellings of YOUR battles of the Normal versions embellished for a better tale. What's to embellish if your little WoL doesn't go out there and actually saves the world?
    So basically, we cant have nice things because Lore?-_- That's always the weakest excuse, it would be the typical SE answer though if you would ask them about this.

    You could experience the same story with both difficulties, I don't see a problem there, the problem is just made up. I don't need an lore explanation why it is believable that there are extreme/savage/ultimate versions in this world.

    The old coils were more like savage and the coil savage closer to ultimate. Then we got a downgrade with the next raids, they didn't have to put the old system on it, but they did. Just use the bard for ultimate or the minstrel ballad ultima/thordan/shinryu type content only, so he has still a purpose.


    To have content where you can expect something new to happen is so rare anyway, I'm glad that some agree that it takes out the enjoyment/destroys the purpose of pure progression groups.
    (0)

  6. #66
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The whole spoiler argument kind of goes right out the window since in order to do any savage content you're expected to watch a video detailing the fight anyway. I mean unless that has changed but I thought it was the general mindset that to do savage content you need to already be familiar with the mechanics of the fight.
    (1)

  7. #67
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    So basically, we cant have nice things because Lore?-_- That's always the weakest excuse, it would be the typical SE answer though if you would ask them about this.
    Maybe it's because the game prides itself on having some of the deepest lore in multiplayer gaming? Have you thought about that? Lots of player only here for the story and lore.
    (0)

  8. #68
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SieyaM View Post
    The whole spoiler argument kind of goes right out the window since in order to do any savage content you're expected to watch a video detailing the fight anyway. I mean unless that has changed but I thought it was the general mindset that to do savage content you need to already be familiar with the mechanics of the fight.
    Let me know when you find a day 1 guide of the savage encounters
    (1)

  9. #69
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AxlStream View Post
    Maybe it's because the game prides itself on having some of the deepest lore in multiplayer gaming? Have you thought about that? Lots of player only here for the story and lore.
    Gameplay comes over lore.Lore can be changed to fit Gameplay better
    (1)

  10. #70
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    Ooook, so, history lesson: Casual players complain Coil is too hard and they're getting left out of the story. Yoshida listens to those players and releases a "dumbed down" version of the same fight so casuals can get their story while raiders can get their raid fight and loot with Savage. Savage IS designed as the same fight with updated mechanics and harder heal/dps/tank checks (then players suck and demand these be dumbed down as well...).

    In short: we already have Savage so a greater number of players can clear the side story content and maybe get an interest in raiding. If you really don't wanna have the fight "spoiled" just get a group to carry your body thru normal, it's not like the fights are hard, anyway.
    (0)

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