Quote Originally Posted by Miste View Post
They don't all end in failure because people who play <20% effectiveness eventually get backpacked by others.
The only case where this is even possible is dps, and again, it doesn't happen anywhere near as much as people say it does. People assume 70% is 20%. They see a tank that pulls slow, and its the worst thing in the world.

FFXIV is one of my favorite games, one of the few that I play in my free time. I've never taken it as a job and I don't see how anyone could see it as a job unless they're a streamer who makes their living off of playing it. I don't get paid to login, I don't have to drag myself there every day I'm supposed to be there even if I feel like crap, I don't have to set an alarm I despise every morning to wake up for it, I don't have people above me constantly breathing down my neck. I can't put FFXIV on my resume nor can I expect any career growth from it. I wonder how people define a job if it doesn't fit into that criteria? What separates a job from a game to people who make arguments like these?
They invest too much into a game, and draw the same kind of rewards from it as if it was a job they loved. They talk about it more like a job than a game, using language like earn, rewards (i.e. pay), slacking, and being lazy. It is possible to love your job, and people do define themselves by what they do. If the rl job sucks, well the mmo job substitute fills the gap.