Quote Originally Posted by TarynH View Post
That's the thing. To keep it simple, means to not have other buffs/debuffs/cooldowns to manage. There are plenty of other jobs for that. If you're playing RDM for complexity, you picked the wrong job.
I'm playing it because I really like the theme, I don't want it to be a button bloat, micromanagement nightmare like SMN, I don't want it's damage potential completely tied up in a buff that ends up being a hindrance in any boss fight with a transition like MNK. It would be nice if there was a little more nuance then, "have proc A? cast proc A then spell B". Considering how similar RDM now is to BLM at level 50 I guarantee you they're going to add some sort of complexity to the job since there's only so much support you can add (which pretty much we've already got any non offensive support they could heap on Red Mage) before you have to go "Vermedica" or "Enchanted Trick Attack."