The basic rotation doesn't change, RDM at it's core would still be very simple, just with some potentially optimizable cooldowns or maintenance buffs.
That's the thing. To keep it simple, means to not have other buffs/debuffs/cooldowns to manage. There are plenty of other jobs for that. If you're playing RDM for complexity, you picked the wrong job.
I used to be an adventurer, but then my ping increased.
I'm playing it because I really like the theme, I don't want it to be a button bloat, micromanagement nightmare like SMN, I don't want it's damage potential completely tied up in a buff that ends up being a hindrance in any boss fight with a transition like MNK. It would be nice if there was a little more nuance then, "have proc A? cast proc A then spell B". Considering how similar RDM now is to BLM at level 50 I guarantee you they're going to add some sort of complexity to the job since there's only so much support you can add (which pretty much we've already got any non offensive support they could heap on Red Mage) before you have to go "Vermedica" or "Enchanted Trick Attack."
There's plenty of stuff they could add to the job. It could get VerDia/VerBio for DoTs; that would need to be maintained to keep white/black from falling to 0. It could get VerSleep, or VerEnspells. They could give us VerCure II and VerRefresh, and reduce RDM's damage until we're forced to play it as a mediocre healer and refresh whore, like FFXI. Or Chainspell VerStun! Maybe add 3-4 buffs to maintain in between all the Verring. How bad would you be willing to let it get? :P
I just don't see any additions being anything more than "I wanna press more buttons."
I used to be an adventurer, but then my ping increased.
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