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  1. #1
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TarynH View Post
    Sometimes it's just nice to have something simple. I wouldn't change RDM to be more complex. It's enjoyable in its simplicity.
    The basic rotation doesn't change, RDM at it's core would still be very simple, just with some potentially optimizable cooldowns or maintenance buffs.
    (0)

  2. #2
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    The basic rotation doesn't change, RDM at it's core would still be very simple, just with some potentially optimizable cooldowns or maintenance buffs.
    That's the thing. To keep it simple, means to not have other buffs/debuffs/cooldowns to manage. There are plenty of other jobs for that. If you're playing RDM for complexity, you picked the wrong job.
    (11)
    I used to be an adventurer, but then my ping increased.

  3. #3
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TarynH View Post
    That's the thing. To keep it simple, means to not have other buffs/debuffs/cooldowns to manage. There are plenty of other jobs for that. If you're playing RDM for complexity, you picked the wrong job.
    I'm playing it because I really like the theme, I don't want it to be a button bloat, micromanagement nightmare like SMN, I don't want it's damage potential completely tied up in a buff that ends up being a hindrance in any boss fight with a transition like MNK. It would be nice if there was a little more nuance then, "have proc A? cast proc A then spell B". Considering how similar RDM now is to BLM at level 50 I guarantee you they're going to add some sort of complexity to the job since there's only so much support you can add (which pretty much we've already got any non offensive support they could heap on Red Mage) before you have to go "Vermedica" or "Enchanted Trick Attack."
    (4)

  4. #4
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    I guarantee you they're going to add some sort of complexity to the job
    There's plenty of stuff they could add to the job. It could get VerDia/VerBio for DoTs; that would need to be maintained to keep white/black from falling to 0. It could get VerSleep, or VerEnspells. They could give us VerCure II and VerRefresh, and reduce RDM's damage until we're forced to play it as a mediocre healer and refresh whore, like FFXI. Or Chainspell VerStun! Maybe add 3-4 buffs to maintain in between all the Verring. How bad would you be willing to let it get? :P

    I just don't see any additions being anything more than "I wanna press more buttons."
    (5)
    I used to be an adventurer, but then my ping increased.