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  1. #1
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    We could use more area attacks than Scatter and Moulinet. How about new spells that work off of Enhanced Scatter? For example, let's say the next expansion raises the level cap to 80.

    Level 72: Scattershot
    Trait
    Improves chance of acquiring Enhanced Scatter from casting Scatter to 50%.

    Level 75: Verwater
    Spell
    MP Cost: equal to Impact
    Potency: 150 water
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies hit take 30 potency water damage over time for 21 seconds. Grants 5 white mana. 25% chance of granting the caster Enhanced Scatter.

    Level 78: Verblizzard
    Spell
    MP Cost: equal to Impact
    Potency: 200 ice
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies other than the first two hit do 5% less damage for 10 seconds. Grants 5 black mana. 25% chance of granting the caster Enhanced Scatter.
    (3)

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ceallach View Post
    We could use more area attacks than Scatter and Moulinet. How about new spells that work off of Enhanced Scatter? For example, let's say the next expansion raises the level cap to 80.

    Level 72: Scattershot
    Trait
    Improves chance of acquiring Enhanced Scatter from casting Scatter to 50%.

    Level 75: Verwater
    Spell
    MP Cost: equal to Impact
    Potency: 150 water
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies hit take 30 potency water damage over time for 21 seconds. Grants 5 white mana. 25% chance of granting the caster Enhanced Scatter.

    Level 78: Verblizzard
    Spell
    MP Cost: equal to Impact
    Potency: 200 ice
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies other than the first two hit do 5% less damage for 10 seconds. Grants 5 black mana. 25% chance of granting the caster Enhanced Scatter.
    So would the MO here be to do Scatter->Scatter then Verblizzard->Verwater (or Vice Versa) until you had to return to Scatter->Scatter? I like the suggestion it just seems like making it also operate off of Enhanced Scatter would require a very fast reaction time to use Scatter->Verwater/Verblizzard or Verblizzard->Verwater. I want to clarify that my tone here is purely inquiring, I feel like I'm coming off snarky.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ceallach View Post
    We could use more area attacks than Scatter and Moulinet. How about new spells that work off of Enhanced Scatter? For example, let's say the next expansion raises the level cap to 80.

    Level 72: Scattershot
    Trait
    Improves chance of acquiring Enhanced Scatter from casting Scatter to 50%.

    Level 75: Verwater
    Spell
    MP Cost: equal to Impact
    Potency: 150 water
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies hit take 30 potency water damage over time for 21 seconds. Grants 5 white mana. 25% chance of granting the caster Enhanced Scatter.

    Level 78: Verblizzard
    Spell
    MP Cost: equal to Impact
    Potency: 200 ice
    Range: 25 yalms, hits target and all enemies within a 5-yalm radius of target
    Requires Enhanced Scatter to be cast. All enemies other than the first two hit do 5% less damage for 10 seconds. Grants 5 black mana. 25% chance of granting the caster Enhanced Scatter.
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    (0)

  4. #4
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    Considering it's AoE focused and our current AoE is the same button for most of a fight then a second one for 4.5 seconds, I'd probably put it closer to complexity, particularly if it also consumes Enhanced Scatter since the likelihood of wasted procs (and therefore wasted DPS) increases a bit making AoE something to actively pay attention to rather than pressing the same button one handed and browsing Reddit on my phone with the other.
    (1)

  5. #5
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    I am pretty sure that if white mage cannot do water damage spells red mage wouldn't.
    (0)

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jukebox12 View Post
    I am pretty sure that if white mage cannot do water damage spells red mage wouldn't.
    Fluid Aura.
    (0)

  7. #7
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    So would the MO here be to do Scatter->Scatter then Verblizzard->Verwater (or Vice Versa) until you had to return to Scatter->Scatter? I like the suggestion it just seems like making it also operate off of Enhanced Scatter would require a very fast reaction time to use Scatter->Verwater/Verblizzard or Verblizzard->Verwater. I want to clarify that my tone here is purely inquiring, I feel like I'm coming off snarky.
    OH I REMEMBER YOU YOU'RE THAT ONE GUY

    Don't worry, bro, I got you.

    The idea here would be fast reaction time to try to use Enhanced Scatter for Verwater or Verblizzard, so you'd ideally go Scatter/Verwater, Scatter/Verblizzard, or Verblizzard/Verwater. I think I made Verwater too strong, honestly, but this is the basic idea.

    Quote Originally Posted by Shurrikhan View Post
    But does this actually increase complexity in any way? Granted I'd need to know what Verblizzard's actual damage and effect on the first two targets are, but without significant situational variance this seems like more of the braindead categoricals (more a matter of bloat than options) scorned on the first page.
    The effect on the first two targets is literally everything except for the damage decrease. I didn't want the area attack rotation to be abused against raid bosses. ^^;

    Quote Originally Posted by Claviusnex View Post
    I thought SE's stated direction was to try and make the jobs less complex. This seems to be going against that idea of simplification.
    Yes, but not all players agree with that stance.
    (1)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I'd add a few single mana spenders, as well as a few conditions that allow more accelerated mana gains. The goal is to build towards your big pay off while also using the single mana spenders for impactful effects.

    Berserk
    Ability
    Recast: 45 seconds
    Cost: 25 Black Mana
    Effect: Grant the target party member 'Berserk', increasing their damage dealt and their Resource Costs by 20% for 20 seconds.

    Refresh
    Ability
    Recast: 45 seconds
    Cost: 25 White Mana
    Effect: Grants the target party member Refresh, restoring their TP and MP for 15 seconds.

    Impact: Impact gains a trait based on the spell cast prior to it. Impact no longer requires Jolt to be cast and no longer generates Mana on its own.
    -Scatter: Impact deals 40% less damage but hits all targets within 5y of the primary target. Generates 3/3 Mana.
    -VerFire/Thunder: Impact generates 8 Black mana and increases further black mana gains by X% for the next 20 seconds. Overrides the White mana generation boost.
    -VerStone/Aero: Impact generates 8 white mana and increases further White mana gains by X% for the next 20 seconds. Overrides the Black mana generation boost.
    -Verflare: Impact grants you Berserk for 20 seconds.
    -VerHoly: Impact grants you Refresh for 15 seconds.
    (1)

  9. #9
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kabooa View Post
    Refresh
    Ability
    Recast: 45 seconds
    Cost: 25 White Mana
    Effect: Grants the target party member Refresh, restoring their TP and MP for 15 seconds.
    /sigh

    Quote Originally Posted by PrismaticDaybreak View Post
    There's going to be additions, you might as well give them ideas for which buttons you want to press and how often.
    Okay then. My idea is to keep RDM simple, with no additions. (Traits and tiers to spells aside.) Spend the rest of development time on other more complicated jobs. Some of which desperately need it.
    (3)
    Last edited by TarynH; 12-19-2017 at 02:59 PM.

  10. #10
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    That's simply not a viable option, you may like it simple but a very large portion of RDM's are going to be upset if it has no mechanical changes from one expansion to the next. Not to mention, that's not a real idea, tbh that's just complacent.
    (1)
    Last edited by PrismaticDaybreak; 12-19-2017 at 03:35 PM.

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