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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Well, they kind of didn't achieve their goal in ending matches quicker. Many still end at 20 minutes, though the core is damaged more. What they did do was pretty much give the game to whoever gets a side down to a core first. Because they can make mechs so fast, you can't really push back; you need the ccs to take down oppressors, because your players are getting mobbed and two shot by their multiple ccs. So it's still stalling defensively, its just less effective. I mean you can't really push back once they have 6 mechs.

    It's a little busier now that you constantly need to be in a lane. But man, SE, please playtest stuff with actual players. This is 24 man Pvp, it wont hurt things if you do.
    (0)
    Last edited by RiyahArp; 12-13-2017 at 05:30 PM.

  2. #2
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Rip spawn camp. Was fun.
    (0)

  3. #3
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I think the Cannonfire changes were needed. Previously it was nearly impossible for a mech to use the ramps without instantly dying. In their current state, cannons are strong against mechs and (non-healer) players, but not overpowered.

    The fact that a single healer can tank two cannons working in tandem without breaking a sweat, is an issue with healers being overpowered, not with cannons being underpowered. Healers need a major nerf, and this is just another sign of it.

    I also think that 3000-tonze Missile needs a range reduction. Now that Steam Cannons can't instantly kill Oppressors, it's an unfair advantage for Oppressors to be able to hide behind the north fence, firing their Missiles, while Steam Cannons are powerless to stop them.
    (0)
    Last edited by Beckett; 12-14-2017 at 06:26 AM.

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Beckett View Post
    I think the Cannonfire changes were needed. Previously it was nearly impossible for a mech to use the ramps without instantly dying. In their current state, cannons are strong against mechs and (non-healer) players, but not overpowered.

    The fact that a single healer can tank two cannons working in tandem without breaking a sweat, is an issue with healers being overpowered, not with cannons being underpowered. Healers need a major nerf, and this is just another sign of it.

    I also think that 3000-tonze Missile needs a range reduction. Now that Steam Cannons can't instantly kill Oppressors, it's an unfair advantage for Oppressors to be able to hide behind the north fence, firing their Missiles, while Steam Cannons are powerless to stop them.
    Many times I led a mech right up the south ramp due to the south cannon's failure to watch for me.

    And no, the cannons did their job just fine before, even against healers. They don't now, which only worsens the issues with healers currently.

    And as for the north blind spot, the cannon's couldn't reach there before anyways. If the opponent was able to get an Oppressor that close uncontested, that's a failing of your team to actively try to prevent it from getting that far, which isn't hard to do.
    (1)

  5. #5
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by ThirdChild_ZKI View Post
    And as for the north blind spot, the cannon's couldn't reach there before anyways.
    There was arguably a reason for the north blind spot, when the Steam Cannons could take out your mechs in a second. With no way to safely attack when in cannon range, Oppressors needed a safe spot they could fire from. Now that Steam Cannons can't take out Opressors nearly as quickly, having the north blind spot is imbalanced. If Oppressors were forced to come within Steam Cannon range to fire off their 300-tonze Missile, they would still easily be able to get off at least one shot before being taken out by the weakened cannons.

    Quote Originally Posted by ThirdChild_ZKI View Post
    If the opponent was able to get an Oppressor that close uncontested, that's a failing of your team to actively try to prevent it from getting that far, which isn't hard to do.
    The cannons are a last line of defense. Honestly, if you're even in a position where your team is using them, it could already be too late. But having your last line of defense be literally incapable of stopping the main enemy offense is a design flaw.
    (0)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    There would be easy way nerf healers. Remove ability healing mammets.
    (3)

  7. #7
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    I could get behind this. Would also burden healer heavy teams since DPS heavy teams could burn down mechs/mammets faster.
    (0)

  8. #8
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    I don't think this is the way to fix what is really the problem with healers. It maybe a bit of a problem now, because of the patch and the opposing alliance is mostly healers, but they have too much defense at the tips of their fingers, that they will just adjust yet again regardless if mammets are made no heals and take advantage camping something else.
    (0)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    (0)

  10. #10
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zojha View Post
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    There's only 1 objective that is non-healing, killing mechs, and that counts as defensive measure because we're reacting to enemy. With cannons (the last defense line) nerfed, there is no counter balance. Mammets are purely offensive, controlled by supposedly defensive role. That's where the imbalance comes from. Would be great if a role does exactly what its meant to do, but at this point they so messed up that countering attacks is very hard without the roles put back in their place.
    (0)

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