Results -9 to 0 of 63

Threaded View

  1. #23
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KaldeaSahaline
    I quite like the concept of a few of the aura's. Some of the others I think are better served as actual mechanics on individual mob types (i.e. any winged mob, is automatically granted Flyer/Leaper (fly up and crash down).

    I vehemently disagree with the durability wear concept trait.
    The planar or reflector comparison are different. If you hit them during wrong phase, there is some boon to the enemy or consequence for you hitting during the wrong time with the wrong skills or from the wrong angle.

    The idea is randomized skillsets. So an imp could be 1-20 different tendencies or a group of imps could be a mix of different tendencies. This makes fighting packs always randomized.

    For flyers, I think auto fly up/crash down would be too one dimensional. Have some swoop, some peck, some dive, all with unique effect.

    Think of that wearing down of weapons due to fighting something really dense and hard. Like hitting solid steel mountain with wooden sticks. Breath of the Wild played around with this concept but it was annoying there because weapons broke too easily and this applied to most weapons.

    This would only be for certain encounters, where you have to decide "Should I beat these to a pulp and go through mutliple weapons?,Should I sneak past them? Should I kill with burst magic? We have to synergize hits against this or only hit it during certain phases or it going to wreck havoc on the enounter due to broken weapons!"
    (0)
    Last edited by Sandpark; 12-13-2017 at 02:24 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB