That is the exact intent of 1 star. For players like you who by your own admission you stick to only story/casual (I hate that word in context of difficulty based discussion) types of content and like to feel yourselves become more powerful over time making it easier to clear.
It makes no sense why now you're concerned with it being too easy? Why aren't you concerned that the rest of the game currently follows this paradigm? Why is it only an issue here? You make the claim that players will abandon it because its faceroll, but people didn't abandon the all content below EX's despite those all being faceroll.
Who will be left out in my model? Specific examples with timeframes/ilvl will be helpful in orchestrating your point.Just because I don't raid doesn't mean I don't keep current on my ilvl and I know I am not the only one. So as the patch grows no matter what happens someone will be left out following your model. The only way to ensure it would stay that way is to follow the PotD model where gear inside is independent of gear outside.
Are these in reference to YOUR design or MINE?
Some feedback:
Reflectors and Planars while different have the same resolution, thus you can safely remove one or the other. If it were up to me though I'd simply combine the two into 1 trait. Have them reflect damage while in X form to Y based damage and have it transition over the fight like your Planar trait.
I quite like the concept of a few of the aura's. Some of the others I think are better served as actual mechanics on individual mob types (i.e. any winged mob, is automatically granted Flyer/Leaper (fly up and crash down).
I vehemently disagree with the durability wear concept trait.
Agreed this was my intent as well when I designed this content.This kind of variance makes the game kind of like a basketball game. You call a play and sometimes you have to change the play due to an audible. Call the right play at the right time, but the same play will not always work. A zerg to me is when you can ignore plays called by the enemy and sarge the battlefield. You cannot sarge what you cannot ignore. And as players who struggle with harder content would say is that a mechanic by itself is not that hard, it's when you have to remember a bunch of them in sequence.
Well what if that sequence altered from pack to pack, and each pack had multiple tendencies? Zerg is not a thing anymore in my books at that point. Up the situational awareness.