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  1. #1
    Player
    KaldeaSahaline's Avatar
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    Apr 2014
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    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Wintersandman View Post
    But the challenge still is gating. PotD is a perfect example of what you're talking about. DF floors 1-100 but have to do a premade to go beyond. So for someone like me PotD has become a snooze fest. I can netflix and chill while running it, it is so brain dead. That is what a 1 star would devolve into. Players would eventually abandon the content once they get too a point they steamroll the rest.
    That is the exact intent of 1 star. For players like you who by your own admission you stick to only story/casual (I hate that word in context of difficulty based discussion) types of content and like to feel yourselves become more powerful over time making it easier to clear.

    It makes no sense why now you're concerned with it being too easy? Why aren't you concerned that the rest of the game currently follows this paradigm? Why is it only an issue here? You make the claim that players will abandon it because its faceroll, but people didn't abandon the all content below EX's despite those all being faceroll.

    Just because I don't raid doesn't mean I don't keep current on my ilvl and I know I am not the only one. So as the patch grows no matter what happens someone will be left out following your model. The only way to ensure it would stay that way is to follow the PotD model where gear inside is independent of gear outside.
    Who will be left out in my model? Specific examples with timeframes/ilvl will be helpful in orchestrating your point.

    Quote Originally Posted by Sandpark View Post
    Ok I would like to give some additional enemy tendencies. I realize some of these are in game. But most are in boss battles. I want to see these applied to open world mobs as well. Now when picking up adds, they are usually dealt with in the same way, tank grabs everything and players mow them down. If packs came with different types, the same strategy would not always work the same.
    Are these in reference to YOUR design or MINE?

    Some feedback:

    Reflectors and Planars while different have the same resolution, thus you can safely remove one or the other. If it were up to me though I'd simply combine the two into 1 trait. Have them reflect damage while in X form to Y based damage and have it transition over the fight like your Planar trait.

    I quite like the concept of a few of the aura's. Some of the others I think are better served as actual mechanics on individual mob types (i.e. any winged mob, is automatically granted Flyer/Leaper (fly up and crash down).

    I vehemently disagree with the durability wear concept trait.

    This kind of variance makes the game kind of like a basketball game. You call a play and sometimes you have to change the play due to an audible. Call the right play at the right time, but the same play will not always work. A zerg to me is when you can ignore plays called by the enemy and sarge the battlefield. You cannot sarge what you cannot ignore. And as players who struggle with harder content would say is that a mechanic by itself is not that hard, it's when you have to remember a bunch of them in sequence.

    Well what if that sequence altered from pack to pack, and each pack had multiple tendencies? Zerg is not a thing anymore in my books at that point. Up the situational awareness.
    Agreed this was my intent as well when I designed this content.
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  2. #2
    Player
    Wintersandman's Avatar
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    May 2014
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    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by KaldeaSahaline View Post
    That is the exact intent of 1 star. For players like you who by your own admission you stick to only story/casual (I hate that word in context of difficulty based discussion) types of content and like to feel yourselves become more powerful over time making it easier to clear.

    It makes no sense why now you're concerned with it being too easy? Why aren't you concerned that the rest of the game currently follows this paradigm? Why is it only an issue here? You make the claim that players will abandon it because its faceroll, but people didn't abandon the all content below EX's despite those all being faceroll.

    You understood PotD 1-100 being a snoozefest as a good thing. For me it is not. Just because I don't static or PF doesn't mean I don't like a challenge. Which is why I also said to keep it light party. It is a lot easier to get 3 other people together than 7 other people. But even finding 3 other people to potd floors 101-200 is still challenging. The people who have done it don't want to go back.

    Every other Extreme, Trial, Dungeon, Etc. is on a roulette. The reason why I am making about a big deal of it here is because Diadem is the best example. It is mostly abandoned. This is the 2nd time it has been left to sit there because it is gated behind full party.

    In regards to your other comment about people getting left out. 3.5 it was nigh impossible to find an A1-A4 party. So people trying to catch up in story and in gear had a difficulty finding a party. I have already stated this multiple times.

    If anything I would like Eureka to be gear agnostic similar to PvP. You go in with base stats and the only differentiator is skill.
    (1)
    Last edited by Wintersandman; 12-12-2017 at 03:27 AM.

  3. #3
    Player Linx0r's Avatar
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    May 2016
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    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I wonder when this next relic is going to start. And please don’t let this be diadem format .....sorry, not interested in it
    (1)

  4. #4
    Player
    Sandpark's Avatar
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    Sep 2013
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    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KaldeaSahaline
    I quite like the concept of a few of the aura's. Some of the others I think are better served as actual mechanics on individual mob types (i.e. any winged mob, is automatically granted Flyer/Leaper (fly up and crash down).

    I vehemently disagree with the durability wear concept trait.
    The planar or reflector comparison are different. If you hit them during wrong phase, there is some boon to the enemy or consequence for you hitting during the wrong time with the wrong skills or from the wrong angle.

    The idea is randomized skillsets. So an imp could be 1-20 different tendencies or a group of imps could be a mix of different tendencies. This makes fighting packs always randomized.

    For flyers, I think auto fly up/crash down would be too one dimensional. Have some swoop, some peck, some dive, all with unique effect.

    Think of that wearing down of weapons due to fighting something really dense and hard. Like hitting solid steel mountain with wooden sticks. Breath of the Wild played around with this concept but it was annoying there because weapons broke too easily and this applied to most weapons.

    This would only be for certain encounters, where you have to decide "Should I beat these to a pulp and go through mutliple weapons?,Should I sneak past them? Should I kill with burst magic? We have to synergize hits against this or only hit it during certain phases or it going to wreck havoc on the enounter due to broken weapons!"
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    Last edited by Sandpark; 12-13-2017 at 02:24 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  5. #5
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
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    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Wintersandman View Post
    You understood PotD 1-100 being a snoozefest as a good thing. For me it is not. Just because I don't static or PF doesn't mean I don't like a challenge. Which is why I also said to keep it light party. It is a lot easier to get 3 other people together than 7 other people. But even finding 3 other people to potd floors 101-200 is still challenging. The people who have done it don't want to go back.
    I'm still confused though. You're either being hypocritical or I am missing something. By your own admission you don't do EX's or Savage (please correct me if I am wrong). That means that the only content left is snoozefest content, dungeons, normal mode raiding, 24 mans etc. So how can you say you like a challenge when you yourself admit you don't engage in anything challenging?

    Every other Extreme, Trial, Dungeon, Etc. is on a roulette. The reason why I am making about a big deal of it here is because Diadem is the best example. It is mostly abandoned. This is the 2nd time it has been left to sit there because it is gated behind full party.
    Diadem wasn't abandoned because it was full party content. I have no idea where you got that idea from, but it's blatantly false.

    In regards to your other comment about people getting left out. 3.5 it was nigh impossible to find an A1-A4 party. So people trying to catch up in story and in gear had a difficulty finding a party. I have already stated this multiple times.
    Yes you did mention this several times, and I've refuted it several times. These players would not be left out of my iteration of Eureka. They would be more than capable of joining up for 1 star via DF with the majority of the playerbase.

    Quote Originally Posted by Linx0r View Post
    I wonder when this next relic is going to start. And please don’t let this be diadem format .....sorry, not interested in it
    I'm confused. Are you saying my concept is diadem format or are you simply saying you pray that Eureka is not diadem format.

    Are you saying my iteration is good or bad? If so state examples of what is good and what is bad so I can better understand your position.

    Quote Originally Posted by Sandpark View Post
    The planar or reflector comparison are different. If you hit them during wrong phase, there is some boon to the enemy or consequence for you hitting during the wrong time with the wrong skills or from the wrong angle.
    They are different. I acknowledged that. What I said was that their resolution was identical. If you have 2 different mechanics that have identical resolutions, you're better off consolidating them into a singular mechanic.

    The idea is randomized skillsets. So an imp could be 1-20 different tendencies or a group of imps could be a mix of different tendencies. This makes fighting packs always randomized.
    Which is identical to my proposed version of Eureka so we're in agreement there.

    For flyers, I think auto fly up/crash down would be too one dimensional. Have some swoop, some peck, some dive, all with unique effect.
    Nothing wrong with differentiating their "fly up/crash down" mechanics, but the core mechanic can be largely similar, which is that it is immune while it is up, and does some type of technique to come back down.

    Think of that wearing down of weapons due to fighting something really dense and hard. Like hitting solid steel mountain with wooden sticks. Breath of the Wild played around with this concept but it was annoying there because weapons broke too easily and this applied to most weapons.

    This would only be for certain encounters, where you have to decide "Should I beat these to a pulp and go through mutliple weapons?,Should I sneak past them? Should I kill with burst magic? We have to synergize hits against this or only hit it during certain phases or it going to wreck havoc on the enounter due to broken weapons!"
    That quite literally sounds like the antithesis of fun having to carry multiple weapons to accommodate this trait. How do you 'synergize' hits in FF14? How do you burst with magic? You just let your melee/tanks AFK while mages beat on it?

    The reason I disagreed with this singular trait was because I am still struggling to find any redeeming qualities it would add in a gameplay scenario.
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  6. #6
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by KaldeaSahaline View Post
    I'm still confused though. You're either being hypocritical or I am missing something. By your own admission you don't do EX's or Savage (please correct me if I am wrong). That means that the only content left is snoozefest content, dungeons, normal mode raiding, 24 mans etc. So how can you say you like a challenge when you yourself admit you don't engage in anything challenging?
    Because those are 8 mans and I find the PvE community for more toxic than the PvP community when it comes to DF and PF. It takes about a week for new content to have "No first time bonus" in PF and it is everywhere. "MUST SKIP SOAR" must be xilvl, etc, etc, etc. All of these reasons are why 4 man content is more inviting to me. I have 4 less randoms to deal with.

    Yes I could static but sometimes there are more important things going on than being on FFXIV at X time on X day of the week. So that eliminates that.
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    Last edited by Wintersandman; 12-13-2017 at 03:59 AM.