I think I love you.

Rethinking on it the Vote Surrender option should be at 15 min, not 10, because had a few games where the entire party just let the other team just win the match in like 5-8 minutes and still got the rewards.
Why won't we have this option when we can just collude together and just lose much faster?


There are some games you can make a comeback when all seems lost....
However I was in a particularly nasty one sided fight that ended in almost 9 minutes.... It was bad.... So even with your suggestion sometimes a 10 min surrender isnt soon enough XP
All you can do is fight and maybe just maybe you can pull out a good win.
"Within each of us, the potential for great power waits to be released."

While I would often do that, as I have shown photos of before, there is legit no way you can make a comeback if A. You lost mid. B, you have no mechs. C, can't collect CE fast enough because either oppositions blocks you or you're being bombarded at the door so you have to divert resources to preventing them from destroying your core and D. They have either their tower or both towers well defended you can't destroy them.
Sometimes, all you're doing by fighting is delaying the inevitible, there won't be a change in results no matter how hard you defend. If you can make a comeback, its if the opposition misplays, or you manage to build up the CE for a mech rush.
If it was easier to make a comeback or to break stalemates in this game I wouldn't want to suggest this in the first place.


This was my 9 minute disaster. They had stacked healers on top and bottom. It was ridiculous. however with good communications, comebacks even with healer stacking, is possible. I've seen it more than once. It just wasn't happening that game..... *shrugs* oh well.While I would often do that, as I have shown photos of before, there is legit no way you can make a comeback if A. You lost mid. B, you have no mechs. C, can't collect CE fast enough because either oppositions blocks you or you're being bombarded at the door so you have to divert resources to preventing them from destroying your core and D. They have either their tower or both towers well defended you can't destroy them.
"Within each of us, the potential for great power waits to be released."




While turnarounds are possible, it's not as easy to do as say, The Feast.
In The Feast it's designed to be back and fourth.
I think steps to prevent total dominance in Rival Wings should be the first step.
http://king.canadane.com
I would say no to a vote surrender option. As it is I believe people give up far too quickly and even if there's no way to reverse it(which is almost never the case anyway), a loss can be a learning opportunity.
I've seen a couple 8-9 minute stompings, which do suck. However in most of them at least one person, if not multiple, loudly complained we lost two minutes in because we didn't get the middle. This has a huge psychological effect, if someone says its hopeless then it automatically gives the rest of the team an excuse to not try as hard. It's not over until its over.
I've also seen huge comebacks because the group hadn't given up and used the options they had to the best of their ability. Mammets can do a lot of damage to towers and give some CE, which can get you a mech for a bigger comeback. Or someone could be very good at using the BJ, and so on. And even if a comeback isn't possible, you can use the time to practice or try something new and different.
The fact that one particular role can effectively block progress on main objectives in a match really highlights a problem that needs addressing, and I hope that's what 4.18 is all about.This was my 9 minute disaster. They had stacked healers on top and bottom. It was ridiculous. however with good communications, comebacks even with healer stacking, is possible. I've seen it more than once. It just wasn't happening that game..... *shrugs* oh well.
They can only block it because it stays static the whole match, though. Seal Rock id the right thing by having the resource degrade over time and relocate.




You're actually the one who made me realize things aren't always assured until the last few seconds. c:
I was in a match with you once on my alt, and you were doing your best to lead people and direct the team. That victory we won was the sweetest in a long time, especially when it felt like we were beat for sure! Since then, I've been trying to keep fighting and doing my best 'til the very end - I've just noticed an uptick in how quick people are to throw in the towel and start spouting demoralizing stuff in chat the moment mid is lost or a tower goes down. That, more than anything, is starting to make it so I'm not as eager to jump into RW as I was before. ;;
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