To me the cannon nerfs are unneeded, like I would still have the vite surrender option over this. It makes it much too harder to make said comeback from because now the enemy has an easier time attacking your core.

To me the cannon nerfs are unneeded, like I would still have the vite surrender option over this. It makes it much too harder to make said comeback from because now the enemy has an easier time attacking your core.

This patch also unintentionally buffed healers as well, thanks to then being able to handle the damage of the turret better and not to mention faster mammet charges.

This is blasphemy. I have been on a team that overcame a 500 point gap and won. You never know when the tides of battle will shift. I have also been in a match where at the 10 minute mark both of our towers were dead and we came back and won.This actually was a problem in other matches too, in Shatter if you are at 300 points at the half way mark, you might as well give up, because you can't magically outplay people to make up a 300 point gap. there are points where the match is just lost, but keeps going on.
I am also on Primal with you and Mael isn't as tough as you make them out to be. A group of 6-8 people would completely and utterly destroy mael.
Last edited by Wintersandman; 12-13-2017 at 04:09 AM.
But they didn't. I played Shatter a lot then, enough to get enough wolfmarks to get every piece of garo gear for all jobs twice over. I think you are looking at the 8v8s now and saying that. But I remember the time as being put on flames 90% of the time, and going 19% on wins for my weekly rankings. It got to the point where you wouldn't get enough wins to make the challenge log work.

Oh it wasn't 8's. I remember charging into mael's base and steam rolling them on 24's. It was a last ditch hurrah that paid off. I am on Flames and I was able to get my weekly challenge log. I also often stole Mael's base and distracted half their alliance.But they didn't. I played Shatter a lot then, enough to get enough wolfmarks to get every piece of garo gear for all jobs twice over. I think you are looking at the 8v8s now and saying that. But I remember the time as being put on flames 90% of the time, and going 19% on wins for my weekly rankings. It got to the point where you wouldn't get enough wins to make the challenge log work.
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