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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Not sure this is good, but the problem it addresses is real. Way too many matches end at the twenty minute mark on points, when it was won at the five minute mark. The losing team can't push back, but can defend the whole time. If you can just keep up one tower while their core is exposed, its incredibly hard for them to make a comeback, since they need to down that tower before anything.

    I think this will be fixed though if they nerf healers. A lot of the static nature of the match is due to not being able to overcome them, but them also not being able to damage you.
    (1)

  2. #2
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    no vote abandon, it could be used as exploit to get rewards faster or interrupt the game for the lulz, i do not support this.

    you either fight and win or fight and lose, if you dont want to waste time: use /return and leave the match, dont ask people to kick you, just leave
    (1)

  3. #3
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mirch View Post
    no vote abandon, it could be used as exploit to get rewards faster or interrupt the game for the lulz, i do not support this.

    you either fight and win or fight and lose, if you dont want to waste time: use /return and leave the match, dont ask people to kick you, just leave
    The vote surrender wouldn't be an option that can be abused, while the 10 mins I suggested can be seen as it, having it be avaliable at 15 mins is probably much better discussing it. EXP for loss is always half, and matches often drag on for the full 20 mins.

    It's not really abuse if its far quicker to run Frontlines and get more EXP than to get half exp at 10 mins min with vote surrender.
    And also, I want to play the game, if I do leave, I suffer the penalty for it, as you applied it directly to me. My time is effectively wasted then. And in thar case, we should have no vote abandon either in regular content, for the exact same reasons.
    (0)

  4. #4
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    https://imgur.com/gallery/myIRm

    Heres an example of what I mean, there sure isn't anyway that team is gonna make a comeback from this.

    And I do know about losing, why is it such a bad idea to be able to have an option to surrender? Its an option, its not gonna invalidate yours, its equivalent to Vote Abandon in dungeons.

    There's no need to be purist other than to waste time, when can potentially accept you lost. Isn't it more honourable to know when you have lost to stop fighting to stop time wasting or just to dig in your heels and be a PITA to other people?
    (0)

  5. #5
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GenericMagus View Post
    Heres an example of what I mean, there sure isn't anyway that team is gonna make a comeback from this.
    Yeah, you literally can't do anything. You can try to run the lone oppressor with a cc to their tower, but they just need to devote a few CCs to counter it. And even if you kill it, you need to get that OPP to the core because you cant damage it enough with players. been in those kind of matches too.
    (0)

  6. #6
    Player
    MaloraYuki's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    210
    Character
    Malora Lyra
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    THIS. So much this!

    I find far too many people are just willing to give up or carry a defeatist mentality into PvP. If it's a concern of wasted time, what would you have been doing otherwise? Losing another match? There's a lesson in those losses, and just like he said, have some honor in losing. Learn from it.

    Give up and run, and you'll always be giving up and running. And call me harsh but that deserves no reward whatsoever.
    I mean I see where you are coming from because games like smite and stuff have bore surrender which this base has a similar platform. But with so many people on one team I think it would get abused really easy. Some people would always feel like they didn’t have a chance to come back because certain people were always vote surrender every time they fell behind. I actually know people who think in the initial Zerg for mid if you don’t get it in the first minute you lost... just some food for thought.
    (0)

  7. #7
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Thats why I just ask for vote surrender in Rival Wings, as its 1 v 1, not 1 v 1 v1
    (0)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Shatter was easy: You go attack the leading team. Send outliers for ices, but press the attack on the winning team. 5 points per head, 10 for the highs and fevers. Push them back to their base, occupy the base, and continue to fight. I led a team of randoms to a draw victory against a GC at 1562 once. Dropped them down to the 1400s, then hit the last mid ice for a win. Prior to that, both GC's hit us at our base pretty hard and we fought them back. We fought them back.

    Thing is, it's too easy to just give up when you think nothing can be done. And sometimes, yes, there are situations you can't come back from. But that's when you really do need to be able to understand what led to that, rather than just throwing in the towel and making another crap shoot queue. That's why I say give up and run, and you'll always be running. Running and looking for that next "guaranteed" win. There isn't one.
    (0)

  9. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    Shatter was easy: You go attack the leading team. Send outliers for ices, but press the attack on the winning team. 5 points per head, 10 for the highs and fevers.
    If you could reliably kill the other team like that, you wouldn't be 300 points down at the mid match mark. And usually a team that has enough highs got it from killing the third place team, while the second place team refuses to pressure them. Advantages can snowball pretty easily in pvp, and be much harder to respond to or counter than you think. A lot of your strategies seem to rely on the other team acting like idiots suddenly; it doesn't really work that way.
    (2)

  10. #10
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    https://imgur.com/gallery/gYZcz

    Last match I had, we absolutely busted them and they had no way to come back from. This isn't about looking for a win, this is about saving time thats being wasted unneccesarily.

    I understand why the loss happened, but I'm also with 23 other people, and we aren't always gonna be in sync with each other, sometimes it is better to just to say we lost, lets have another match instead. If I knew I couldn't win in a game of chess and I know it, I would just surrender, save both our times instead of just being an annoyance.
    (0)

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