Are we going to start giving range to melee weaponskills so they can keep 100% up-time while dodging iron chariots, grabbing dooms, doing neuro-links, + every other breakaway mechanic too? :thinking:
Are we going to start giving range to melee weaponskills so they can keep 100% up-time while dodging iron chariots, grabbing dooms, doing neuro-links, + every other breakaway mechanic too? :thinking:
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