Quote Originally Posted by CreinCrein View Post
Are we going to start giving range to melee weaponskills so they can keep 100% up-time while dodging iron chariots, grabbing dooms, doing neuro-links, + every other breakaway mechanic too? :thinking:
This is a strawman. If timed correctly, you won't lose any uptime dodging simply by knowing the range and timing when you back out. Regardless, the argument isn't about damage but the fact only three jobs out of fifteen have to "suck up" this one mechanic. It'd be a different argument if say, only Dragoon and Black Mage could cheese it due to Jumps and AM. But when twelve jobs have ways of completely negating a mechanic, and of the remaining three, one has a gap closer, I think it's fair for BRD/MCH to claim they want it too. I mean, back in Heavensward Dark Knight had the sole gap closer. Now Warrior has one. When Surecast made it so casters had to stop casting, the devs changed it at people's repeated requests. I don't see how the latter is any different than BRD/MCH saying they want a knock back immunity too.