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  1. #1
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?

    You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
    We could analyze these kind of situations in all fights and it would never end o_o.
    (17)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Niqote View Post
    Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?

    You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
    We could analyze these kind of situations in all fights and it would never end o_o.
    If he does Void Thunder III. If he doesn’t, then melee are in luck. BRD/MCH lose a GCD for each Vacuum Wave each time because you aren’t skipping that. Especially if you don’t have a PLD to use Cover/Tempered Will, which many I have to actually ask for that, and it’s only up for one Vacuum Wave.

    It’s not like BRD/MCH do as much damage as a melee of the same/equal skill as them, so giving them a knockback nullifier isn’t going to automatically make them “OP”.
    (4)
    Last edited by HyoMinPark; 12-10-2017 at 04:02 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    If he does Void Thunder III. If he doesn’t, then melee are in luck. BRD/MCH lose a GCD for each Vacuum Wave each time because you aren’t skipping that. Especially if you don’t have a PLD to use Cover/Tempered Will, which many I have to actually ask for that, and it’s only up for one Vacuum Wave.

    It’s not like BRD/MCH do as much damage as a melee of the same/equal skill as them, so giving them a knockback nullifier isn’t going to automatically make them “OP”.
    I don’t think Bard or Machinist need a knock back prevention tool, the situations are way too sparse to justify it. In terms of your example, both healers can rescue a range on each vacuum wave, and like you said, Paladin has cover. Even if both parties refuse to help you, our massive convenience of pew pew’ing outweighs our inability to prevent push back :V
    (7)

  4. #4
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by AkashiXI View Post
    I don’t think Bard or Machinist need a knock back prevention tool, the situations are way too sparse to justify it. In terms of your example, both healers can rescue a range on each vacuum wave, and like you said, Paladin has cover. Even if both parties refuse to help you, our massive convenience of pew pew’ing outweighs our inability to prevent push back :V
    I see those at more inconveniences for those jobs tbh. It gives them extra responsibilities that range dps could solve with a single button press like any other job. In addition, healers would have to sacrifice their already extremely tight tool kit of cross role skills to babysit the range dps. And if there's two range dps, then one of them is out of luck. Giving range a knockback prevention would not only be a QoL for the range dps but also so the other jobs wouldn't have to hold their hand on annoying mechanics.
    (0)

  5. #5
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    I see those at more inconveniences for those jobs tbh. It gives them extra responsibilities that range dps could solve with a single button press like any other job. In addition, healers would have to sacrifice their already extremely tight tool kit of cross role skills to babysit the range dps. And if there's two range dps, then one of them is out of luck. Giving range a knockback prevention would not only be a QoL for the range dps but also so the other jobs wouldn't have to hold their hand on annoying mechanics.
    I get what you’re saying 100%, I still think it’s not a requirement. I keep seeing people saying it’ll be a QoL change, but I personally see it as an intentional design choice. It makes sense, to me, why Bard and Machinist don’t have a preventive knock back move, just as it makes sense why we don’t have a gap closer either. It makes sense why Red Mage and Black Mage can teleport around, and why Summoner cannot. It makes sense why Melee have so many tools to stay on the boss (both role class and their job class), and why tanks only have one/none. Just my .02 though
    (6)