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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kabzy View Post
    By those standards, each of the twelve jobs should also get complete mobility and near 100% DPS uptime in all situations. Your own argument can be thrown back at you, BRD/MCH already have a huge advantage with mobility. Also it should be pointed out that not all jobs can negate all movement based mechanics. A PLD, for example, cannot use Tempered Will on both pushbacks on Exdeath.
    Those aren't the same standards though. If we're going to use the mobility standard, why did Surecast get changed? Casters have near 100% uptime yet weren't told to "suck it up." At this point, it isn't even about damage but more an annoyance. Is it necessary? No. At best it would be a QoL change.
    (3)
    Last edited by Bourne_Endeavor; 12-10-2017 at 06:03 PM.

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Those aren't the same standards though. If we're going to use the mobility standard, why did Surecast get changed? Casters have near 100% uptime yet weren't told to "suck it up." At this point, it isn't even about damage but more an annoyance. Is it necessary? No. At best it would be a QoL change.
    Eh...casters have cast times, so they lose attacks if they have to dodge...Bards and machinists can attack on the move, whenever and wherever they appear to, even if they'd have to run in circles all the time. Casters, even red mages, cannot do that (unless we'll count the instant-cast spells that are very weak and tend to be costly...if the caster does have them).

    There is no class that have anywhere near bards and machinists mobility. There's a knockback?! And?! Bards and machinists don't lose anything at all from actually going to the right point to make it irrelevant (alright, you cannot actually use skills during the sliding). Every other class does. If there's a knockback that pushes so far as to make the player out of range even on bard/machinist, then gap closers which are HALF of their range are just pitiful, so even Dark Knights lack any means of dealing with it.

    All in all, other classes get actual performance from anti-knockback (and even then, except for Surecast, those skills have unnecessarily high cooldown). It's only quality of life skill for bards/machinists, with no actual change in anything (heck, if used at the wrong time, the short animation lock can actually lower their performance...by too little to be relevant).
    (4)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by kikix12 View Post
    snip
    When you’re speaking from a damage standpoint, then fine. Don’t give it to BRD/MCH. But considering that twelve other jobs can just completely ignore an annoying mechanic, and BRD/MCH just have to deal with it...well, I’d appreciate the QoL change. I don’t really like having to beg the PLD in V4S to cover me; which most don’t even do. It’s an annoyance, and I’d like to have a chance to ignore said annoyance like nearly every other job can.

    I mean, they changed Surecast to allow casters to continue casting while it’s active because casters complained about losing the GCD prior. QoL. Why can’t BRD/MCH have a QoL? Maybe they could make one of the Graze skills actually useful by adding a knockback nullification to it; since most of the Graze abilities are completely worthless in most, if not all, content.
    (2)
    Last edited by HyoMinPark; 12-10-2017 at 07:13 PM.