Quote Originally Posted by Bourne_Endeavor View Post
Add a proper difficulty curve and we'll start to see improvements over the long term.
Right now it goes something like this: leveling content and roulettes, Shinryu nm, Omega nm, Rabanastre, Susano+Lakshmi ex, Omega 1+2 savage, Shinryu ex, Omega 3+4 savage, Coil ultimate. Do you feel like there are steps missing on the difficulty ladder or do you think the ratio of easy and hard content is not properly balanced when progressing through the (end) game?