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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Exni View Post
    Agreed. I'm not a fan of a good amount of these changes, so I, like the Dev's, would be interested in hearing the potential issues that alot of these changes may cause.. BEFORE they are implemented. It is somewhat exciting to be able to try out some new abilites, but we seemed to LOSE a helluva lot more than we gained.. I'da been happier with them just incorporating some of the new abilities/combos while keeping the majority of abilites we already had, there was no need to wash out everyones action list completely, and then turn around and give us fewer options to customize our playstyles.. We'll see how this all goes in a month I suppose..
    Half the Ablilties on Each class are barely if not at all used anyhow.. Wiping out the ones that are useless and no one uses ..doesnt effect how we play... ( except for the changes they are making with the abalities they know for certain we do use.. like for an Example:

    Consumes TP to increase attack power and damage sustained, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 3.
    LNC Abl#2

    This hear is an Example of Ferocity: Ferocity Only Increased your attack power once at the cost of HP. Now its been Reversed with added effect.

    Consumes TP
    Damage Sustained
    Stack up to three times

    What this basically means that this is an "Enhanced Ferocity". as so is a lot of the Abilities on that list, they are Enhanced and slightly tweaked.

    Sacrifices HP to increase damage of next attack.
    LNC. Abl. 5

    Edit: This is the LNC Exclusive one, the other one Ferocity #1 is still in the game and will be Crossed classed. The Ferocity #2 is LNC only with Enhanced Capabilities. Keep Ferocity #1... for Cross class.. and Giving Ferocity #2 LNC some Definition to the Class itself.

    Seems like Ability 2 can be stacked with Ability 5 ( Doesn't say "cannot be used Simultaneously")
    (2)
    Last edited by Starlord; 11-19-2011 at 04:04 AM.

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Starlord View Post
    Half the Ablilties on Each class are barely if not at all used anyhow.. Wiping out the ones that are useless and no one uses ..doesnt effect how we play... ( except for the changes they are making with the abalities they know for certain we do use.. like for an Example:



    LNC Abl#2

    This hear is an Example of Ferocity: Ferocity Only Increased your attack power once at the cost of HP. Now its been Reversed with added effect.

    Consumes TP
    Damage Sustained
    Stack up to three times

    What this basically means that this is an "Enhanced Ferocity". as so is a lot of the Abilities on that list, they are Enhanced and slightly tweaked.

    LNC. Abl. 5

    Edit: This is the LNC Exclusive one, the other one Ferocity #1 is still in the game and will be Crossed classed. The Ferocity #2 is LNC only with Enhanced Capabilities. Keep Ferocity #1... for Cross class.. and Giving Ferocity #2 LNC some Definition to the Class itself.

    Seems like Ability 2 can be stacked with Ability 5 ( Doesn't say "cannot be used Simultaneously")
    Just to clear this up I think you are a bit backwards LNC Abl 5 is not exclusive it is Ferocity LNC Abl. 2 is the enhanced exclusive version.
    (0)

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Krausus View Post
    Just to clear this up I think you are a bit backwards LNC Abl 5 is not exclusive it is Ferocity LNC Abl. 2 is the enhanced exclusive version.
    lol Sorry.. Overwhelmed, I got the two fliped.. but all the same nevertheless.. still gets my point acrossed :P
    (0)

  4. #4
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starlord View Post
    lol Sorry.. Overwhelmed, I got the two fliped.. but all the same nevertheless.. still gets my point acrossed :P
    Did you really just put that horrible pronunciation into text? Hehehe.

    I'm with Krausus on this whole thing, I'm right now planning my new build with potential combos and macro sets.
    (2)


  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Holy_Dragoon View Post
    Did you really just put that horrible pronunciation into text? Hehehe.

    I'm with Krausus on this whole thing, I'm right now planning my new build with potential combos and macro sets.
    Yeah.. I did.. what now... :P
    (0)

  6. #6
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    Yeah.. I did.. what now... :P
    Cat fight?
    (0)

  7. #7
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starlord View Post
    Yeah.. I did.. what now... :P
    Mind = Blown
    Carry on!

    Those thinking that Lancer might have changed, let me introduce to you the original description:
    The strategy of the lancers is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

    In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the halberd and trident.
    Some of this will take getting used to, but I think Yohsi-P did great. I'd love to know the answer to "Where did Water go" though. I'm currently a believer that they went the FFIII route with elements and mages.
    (0)


  8. #8
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    Those thinking that Lancer might have changed, let me introduce to you the original description:
    Trained in various weapons...? funny given they can only use lances!.. I kid!

    Seriously though I know there may or may not be a majority in this but honestly I like my WHM as WHM and my BLM as BLM. Although my opinion will count for very little in the long term, I would love the WHM/BLM to be a logical movement from either THM OR CON. THM or CON can stay doing what they do but choosing a WHM or BLM overlay "job" gives you access to the traditional class lists and abilities of the WHM and BLM classes. I don't know what the programattic issues are, but it seems like if you are going to add those jobs and people may want to play them as the traditional ones do, it is better to deversify and allow people to choose how they want to play a mage... this goes in line with Yoshi-P's comments on there not being enough magic classes.

    I always Imagined CON as WHM+BLM and THM as RDM+DRK without the melee... Honestly for me... Id rather see WHM,BLM,and even SCH (which I love) as the natural progression of any class and the prereq for them is that you just have to have SOME mage to 30. Just my 2 cents.
    (0)