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  1. #251
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kiote View Post
    Classes are supposed to be for solo play. That is why he said he was not going to Change the Way they Played. These changes lean them so far toward Party play that soloing is going to be FFXI level ridiculous. Especially since all the skills you could cross class to make Soloing easier are now Class exclusive.
    I'm interested. Which class you believe is with 1.20 less soloable as now?

    Cross Class Skills:
    GLD Abl. 1 - Temporarily reduces damage you sustain and increases enmity generated by actions executed while effect is active.
    GLD Abl. 3 (Self AoE) - Temporarily increases the defense of all party members within range. Generates massive enmity.
    GLD Abl. 5 - Increases block rate and grants TP for each block made while effect is active.
    GLD Abl. 6 - Increases target's enmity. Traits may trigger an AoE and a chance to inflict Stun.
    GLD WS 1 - Melee attack. Damage increased when executed from in front of the target.
    GLD WS 7 - Shield attack. Chance to inflict Stun.

    MRD Abl. 1 - Increases target enmity. Traits may trigger a chance to reduce target's attack power.
    MRD Abl. 2 - Increases parry rate. Effect fades upon parrying an attack.
    MRD Abl. 3 - Grants Absorb HP effect to next attack.
    MRD WS 1 - Melee attack. Accuracy increased when executed from in front of the target.
    MRD WS 3 - Melee attack. Damage increased when executed from the right or left of the target.
    MRD WS 6 - Melee attack. Chance to inflict Heavy when executed from behind the target.
    MRD WS 9 (Frontal AoE) - Attacks targets in a cone before you. Can only be used immediately after parrying an attack.

    PUG Abl. 1 - Restores HP.
    PUG Abl. 2 - Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
    PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.
    PGL WS 1 - Melee attack. Damage increased when executed from in front of the target.
    PGL WS 2 - Melee attack. Chance to inflict Blind when executed from the right or left of the target.Combo: PGL WS 1, Bonus: Increased damage.
    PGL WS 5 - Melee attack. Chance to inflict Stun when executed from behind the target.
    PGL WS 7 - Melee attack. Accuracy increased when executed from the right or left of the target.Combo: PGL WS 6, Bonus: Increased damage.

    LNC Abl. 1 - Grants TP. TP does not diminish out of combat while effect is active.
    LNC Abl. 5 - Sacrifices HP to increase damage of next attack.
    LNC Abl. 6 - Sacrifices HP to reduce recast time of next weaponskill.
    LNC WS 1 - Melee attack. Accuracy increased when executed from in front of the target.
    LNC WS 2 (Self AoE) - AoE attack.Combo: LNC WS 1, Bonus: Chance to inflict Stun.
    LNC WS 4 - Melee attack. Chance to inflict Stun when target is attacking you.Combo: LNC WS 1, Bonus: Increased Stun duration.
    LNC WS 5 - Melee attack with low accuracy. Crit rate increased when executed from behind the target.
    LNC WS 6 - Melee attack with low accuracy. Damage increased when executed from the right or left of the target.Combo: LNC WS 5, Bonus: Increased crit rate.
    LNC WS 8 - Melee attack. Can only be used immediately after missing an attack.

    ARC Abl. 1 - Increases accuracy.
    ARC Abl. 2 - Reduces enmity and increases TP generated by next action.
    ARC Abl. 3 - Consumes MP to evade a single ranged or magic attack.
    ARC Abl. 4 - Reduces enmity.
    ARC WS 2 - Ranged attack. Chance to inflict Heavy.Combo: WS 1, Bonus: Increased Heavy duration.

    CON Abl. 1 - Grants AoE to next enhancing magic spell, but increases cast time.
    CON Abl. 2 - Temporarily halves enmity and gradually restores MP.
    CON Mag. 1 - Restores a portion of the target's HP.
    CON Mag. 4 - Resurrects the target. Traits may trigger prevention of Weakness and Brink of Death effects.
    CON Mag. 5 - Creates a barrier around the target that prevents a fixed amount of damage.
    CON Mag. 6 (Target AoE) - Increases the defense of all party members within range of the target.
    CON Mag. 8 - Deals wind damage to the target. Chance to inflict DoT effect.
    CON Mag. 10 - Deals earth damage to the target. Chance to reduce evasion against earth magic.

    THM Abl. 1 - Increases magic accuracy of next spell.
    THM Abl. 2 - Increases range of next spell.
    THM Abl. 3 - Gradually increases magic crit rate. Effect fades upon a successful crit.
    THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.
    THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.
    THM Mag. 5 (Target AoE) - Deals fire damage to all enemies within range of the target.
    THM Mag. 6 (Target AoE) - Deals fire damage to all enemies within range of the target.Combo: THM Magic 5, Bonus: Reduced cast time.
    THM Mag. 8 - Deals lightning damage to target.
    (4)

  2. #252
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starlord View Post
    lol Sorry.. Overwhelmed, I got the two fliped.. but all the same nevertheless.. still gets my point acrossed :P
    Did you really just put that horrible pronunciation into text? Hehehe.

    I'm with Krausus on this whole thing, I'm right now planning my new build with potential combos and macro sets.
    (2)


  3. #253
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Holy_Dragoon View Post
    Did you really just put that horrible pronunciation into text? Hehehe.

    I'm with Krausus on this whole thing, I'm right now planning my new build with potential combos and macro sets.
    Yeah.. I did.. what now... :P
    (0)

  4. #254
    Player

    Join Date
    Sep 2011
    Posts
    838
    i reserve the right to change my mind after i play 1.20 but so far i like what i read
    (2)
    What I have shown you is reality. What you remember, that is the illusion.

  5. #255
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    Yeah.. I did.. what now... :P
    Cat fight?
    (0)

  6. #256
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Very detailed, concise information. Its like they listened!

    So BLM/WHM are the FF1 BLM/WHM Aero is becoming White Magic again kinda neat, but I cannot remember if Stone was White Magic or not, either way pretty cool.

    Ancient Magic is being reserved for a new class perhaps? LNC/DRG seems more like FFXI's DRK/WAR (ability-wise) which is pretty bad ass if you ask me, also seems like we get a "Dragon Breath" type ability (the fire damage one). Archer really is becoming support (the bard side anyway; but some really cool support abilities). And BLM gets Convert?! lol craziness.

    Sorry if I sound like a broken record, I didn't want to read through 26 pages of posts, heh.
    (1)

  7. #257
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kiote View Post
    It's not about acclimation. That the dumbest thing I've ever heard. It's about being a Good game.

    Highly restricted Solo classes defeat the entire purpose of this game.
    Try pulling your head out of your ass and take a look at the ability list and show me how we're restricted. After that, direct yourself to Matsui's original battle blueprint along with several Yoshida posts saying that classes were going to most optimal for solo and light party play. Optimal in this case of course meaning not restricted to.

    Mountains outta molehills. For fuck's sake.
    (4)

  8. #258
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starlord View Post
    Yeah.. I did.. what now... :P
    Mind = Blown
    Carry on!

    Those thinking that Lancer might have changed, let me introduce to you the original description:
    The strategy of the lancers is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

    In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the halberd and trident.
    Some of this will take getting used to, but I think Yohsi-P did great. I'd love to know the answer to "Where did Water go" though. I'm currently a believer that they went the FFIII route with elements and mages.
    (0)


  9. #259
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Elexia View Post
    Ok? What's the problem? Every MMO that's social based utilizes a tank, support and healer role for party and raid make ups. It's nothing new.
    Because the "holy trinity" is an old trope that needs to be done away with if MMOs are going to evolve in this day and age?

    That is why I hope Guild Wars 2 breaks this trend, as I find the holy trinity in MMOs to be an annoying and outdated concept.
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  10. #260
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Kiote View Post
    The problem here is we were told that the Solidification of Roles was going to be specific to Jobs.

    We were told specifically and repeatedly, Directly from Yoshida, that the way our Classes played, as Classes, would not be fundamentally changed.

    These Class overhauls, Blatantly disregard that statement which he has made as recently as Last Week and every week prior to that for months now.

    Conjurer specifically, is a Glaring example of a Class that no longer, in any way, resembles what it used to be.

    Lancer has also been changed so Dramatically that now instead of being a Tactical Damage Dealer they are now FFXI Dark Knight Style Glass Cannons. That not speculation is right there in black and white. They even have the ability that drains your own Health to increase attack power.

    The simple fact is Yoshida repeatedly lied by telling us that Our Classes would not be fundamentally changed. He said that it would only be when you equipped a Job stone that your Class would become Something new that is tailored toward party play.
    You mean Ferocity, which, if I'm not mistaken has always had an HP cost attached? Or, y'know, Invigorate, which also has an HP cost?

    Yep, that's a radical, sweeping change, right thar. . .
    (3)

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