I'm interested. Which class you believe is with 1.20 less soloable as now?
Cross Class Skills:
GLD Abl. 1 - Temporarily reduces damage you sustain and increases enmity generated by actions executed while effect is active.
GLD Abl. 3 (Self AoE) - Temporarily increases the defense of all party members within range. Generates massive enmity.
GLD Abl. 5 - Increases block rate and grants TP for each block made while effect is active.
GLD Abl. 6 - Increases target's enmity. Traits may trigger an AoE and a chance to inflict Stun.
GLD WS 1 - Melee attack. Damage increased when executed from in front of the target.
GLD WS 7 - Shield attack. Chance to inflict Stun.
MRD Abl. 1 - Increases target enmity. Traits may trigger a chance to reduce target's attack power.
MRD Abl. 2 - Increases parry rate. Effect fades upon parrying an attack.
MRD Abl. 3 - Grants Absorb HP effect to next attack.
MRD WS 1 - Melee attack. Accuracy increased when executed from in front of the target.
MRD WS 3 - Melee attack. Damage increased when executed from the right or left of the target.
MRD WS 6 - Melee attack. Chance to inflict Heavy when executed from behind the target.
MRD WS 9 (Frontal AoE) - Attacks targets in a cone before you. Can only be used immediately after parrying an attack.
PUG Abl. 1 - Restores HP.
PUG Abl. 2 - Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.
PGL WS 1 - Melee attack. Damage increased when executed from in front of the target.
PGL WS 2 - Melee attack. Chance to inflict Blind when executed from the right or left of the target.Combo: PGL WS 1, Bonus: Increased damage.
PGL WS 5 - Melee attack. Chance to inflict Stun when executed from behind the target.
PGL WS 7 - Melee attack. Accuracy increased when executed from the right or left of the target.Combo: PGL WS 6, Bonus: Increased damage.
LNC Abl. 1 - Grants TP. TP does not diminish out of combat while effect is active.
LNC Abl. 5 - Sacrifices HP to increase damage of next attack.
LNC Abl. 6 - Sacrifices HP to reduce recast time of next weaponskill.
LNC WS 1 - Melee attack. Accuracy increased when executed from in front of the target.
LNC WS 2 (Self AoE) - AoE attack.Combo: LNC WS 1, Bonus: Chance to inflict Stun.
LNC WS 4 - Melee attack. Chance to inflict Stun when target is attacking you.Combo: LNC WS 1, Bonus: Increased Stun duration.
LNC WS 5 - Melee attack with low accuracy. Crit rate increased when executed from behind the target.
LNC WS 6 - Melee attack with low accuracy. Damage increased when executed from the right or left of the target.Combo: LNC WS 5, Bonus: Increased crit rate.
LNC WS 8 - Melee attack. Can only be used immediately after missing an attack.
ARC Abl. 1 - Increases accuracy.
ARC Abl. 2 - Reduces enmity and increases TP generated by next action.
ARC Abl. 3 - Consumes MP to evade a single ranged or magic attack.
ARC Abl. 4 - Reduces enmity.
ARC WS 2 - Ranged attack. Chance to inflict Heavy.Combo: WS 1, Bonus: Increased Heavy duration.
CON Abl. 1 - Grants AoE to next enhancing magic spell, but increases cast time.
CON Abl. 2 - Temporarily halves enmity and gradually restores MP.
CON Mag. 1 - Restores a portion of the target's HP.
CON Mag. 4 - Resurrects the target. Traits may trigger prevention of Weakness and Brink of Death effects.
CON Mag. 5 - Creates a barrier around the target that prevents a fixed amount of damage.
CON Mag. 6 (Target AoE) - Increases the defense of all party members within range of the target.
CON Mag. 8 - Deals wind damage to the target. Chance to inflict DoT effect.
CON Mag. 10 - Deals earth damage to the target. Chance to reduce evasion against earth magic.
THM Abl. 1 - Increases magic accuracy of next spell.
THM Abl. 2 - Increases range of next spell.
THM Abl. 3 - Gradually increases magic crit rate. Effect fades upon a successful crit.
THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.
THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.
THM Mag. 5 (Target AoE) - Deals fire damage to all enemies within range of the target.
THM Mag. 6 (Target AoE) - Deals fire damage to all enemies within range of the target.Combo: THM Magic 5, Bonus: Reduced cast time.
THM Mag. 8 - Deals lightning damage to target.