I like how you conveniently leave out Archer. hahaCNJ mainly cures now. It will mainly cure after the patch. No change.
THM use roughly the same nukes over and over. They will have more variety after the patch. They still nuke. No change.
GLA isn't used for anything but tanking now. After the patch, they will still be tanking. No change.
PGL is used as a melee DD right now. After the patch, they will have the OPTION of adding elemental damage. They are still a melee DD. No change.
LNC is a melee DD right now. After the patch, they will do more damage. They are still a melee DD. No change.
MRD is a hybrid tank/DD right now. After the patch, they will still be a hybrid tank/DD. No change.
The mechanics of the class are changing. The fundamentals of the class are not. They are adjusting the mechanics of class skills. Not how the class plays.
hahahha so true. read my sig!!. i need to add this to my sig also.Jumping to conclusions, off that bat before the patch is even out yet. Makes anyones speculation/opinion/ assumed fact Invalid to you actually play the patch, That includes my Opinions and such as well. This happens every patch that gets annouced before coming out.. then when its out.. people are "okay" with it and move on... this is no different.
That stupid's, once they are in the game they can never come out. Yoshida only has one shot at this. If you don't like what he's planning to do you have to say so before he does it.
Hi yukikaze,
Well said.With this ability it seems like it'll be *really* beneficial to keep pouring Cures onto the Paladin (Tank) which then keeps Healing on the rest of the melee party.
Can't wait to see more of these synergies come up.
- PLD Abl. 2 Grants a HoT effect on all party members within range when a healing spell is cast on you.
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The reason your play style differs from what they keep talking about is they are talking about party roles. These people who blindly accept Yoshida ideas as perfect do not seem to understand Class = Solo , Job = Party.I see, so that's your playstyle. Unfortunately for me mine seems to differ from the style majority has used.I guess that's understandable considering I don't really do endgame, so my priorities and needs tend to differ from those who only consider specific endgame fights.
These classes the way they are set to be implement are Heavily leaned toward party play which is the exact opposite of what we were told would be done.
Lol how can you assume so much without even playing it yet? How do you know they aren't changing how elements damage do to mobs that are weak against it? If I'm not mistaken, we are also getting stat redistribution to an extent, so who's to say you can't focus on one type of element?YOu have describe the Party roles of every Class. Solo Combat is what classes are for and they operate completely differently. You cannot honestly believe that Conjurers Soloed by "Mostly Healing"
Gladiators specialized in Reactive WSs and Shutting down enemy abilities. They now have No offensive Skills
Lancer was a Tactical fighter with a steady defense. They are now all out DD with no Tactics or Defense
Conjurer was an Run and Gun nuker who specialized in mitigating Damage and elemental magic. They now heal.
Thaumaturge specialized in Enfeeballing and Nuking to take down enemies and absord spells to boost their skills. Now they nuke.
Archer was a heavy ranged DD that specialized in precision and control. Now they are an abomination that dont even get to chose the rate at which they expend there arrows.. Infinite quiver is just a step away.
MRD and PUG are the only two classes that have escaped most unscathed. Except now PUG has the useless ability to attach fire to its melee attacks. A skill that will do nothing considering very few enemies in this game are weak to fire and elemental dmg does nothing to increase potency without elemental weakness.
Also, did anyone notice Water doesn't exist anymore?
I mean sheesh, you just keep b*tching
just keep b*tching
just keep just keep just keep b*tching
What do we do when we don't like change? B*tchinggg B*tchinggg
MRD Abl. 3 - Grants Absorb HP effect to next attack.The reason your play style differs from what they keep talking about is they are talking about party roles. These people who blindly accept Yoshida ideas as perfect do not seem to understand Class = Solo , Job = Party.
These classes the way they are set to be implement are Heavily leaned toward party play which is the exact opposite of what we were told would be done.
PUG Abl. 1 - Restores HP.
PUG Abl. 2 - Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.
ARC Abl. 2 - Reduces enmity and increases TP generated by next action.
CON Mag. 1 - Restores a portion of the target's HP.
CON Mag. 5 - Creates a barrier around the target that prevents a fixed amount of damage.
THM Abl. 5 - Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.
are some of the cross class abilities I will be using for party AND Solo play
fundamental play styles are not changing at all, you are just looking for something to bitch about.
also if you where playing lancer as anything other then DD then you where doing it wrong, which would explain why you hate parties so much.
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