Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.
While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
but he's basically saying they destroyed soloing with these changes when they obviously did not and he's bitching just to bitch.Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.
While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
Yea, Kiote's acerbic comments aren't helping matters. But now is the time to put together a list of concerns for the Reps to take back to the Dev team for further clarification.Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.
While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
Agreed. I'm not a fan of a good amount of these changes, so I, like the Dev's, would be interested in hearing the potential issues that alot of these changes may cause.. BEFORE they are implemented. It is somewhat exciting to be able to try out some new abilites, but we seemed to LOSE a helluva lot more than we gained.. I'da been happier with them just incorporating some of the new abilities/combos while keeping the majority of abilites we already had, there was no need to wash out everyones action list completely, and then turn around and give us fewer options to customize our playstyles.. We'll see how this all goes in a month I suppose..Yoshida did actually, way back when he took over. He said something to the effect that he's only got one chance to really drastically change things.
While I may not agree with what Kiote's saying or how he's saying it, he does have a bit of a point. Right now is the time to start giving feedback and letting the developers know our concerns. If we can spot an issue a mile away that they might have missed or that they can monitor before release, it'll save us all a headache in the long run.
Half the Ablilties on Each class are barely if not at all used anyhow.. Wiping out the ones that are useless and no one uses ..doesnt effect how we play... ( except for the changes they are making with the abalities they know for certain we do use.. like for an Example:Agreed. I'm not a fan of a good amount of these changes, so I, like the Dev's, would be interested in hearing the potential issues that alot of these changes may cause.. BEFORE they are implemented. It is somewhat exciting to be able to try out some new abilites, but we seemed to LOSE a helluva lot more than we gained.. I'da been happier with them just incorporating some of the new abilities/combos while keeping the majority of abilites we already had, there was no need to wash out everyones action list completely, and then turn around and give us fewer options to customize our playstyles.. We'll see how this all goes in a month I suppose..
LNC Abl#2Consumes TP to increase attack power and damage sustained, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 3.
This hear is an Example of Ferocity: Ferocity Only Increased your attack power once at the cost of HP. Now its been Reversed with added effect.
Consumes TP
Damage Sustained
Stack up to three times
What this basically means that this is an "Enhanced Ferocity". as so is a lot of the Abilities on that list, they are Enhanced and slightly tweaked.
LNC. Abl. 5Sacrifices HP to increase damage of next attack.
Edit: This is the LNC Exclusive one, the other one Ferocity #1 is still in the game and will be Crossed classed. The Ferocity #2 is LNC only with Enhanced Capabilities. Keep Ferocity #1... for Cross class.. and Giving Ferocity #2 LNC some Definition to the Class itself.
Seems like Ability 2 can be stacked with Ability 5 ( Doesn't say "cannot be used Simultaneously")
Last edited by Starlord; 11-19-2011 at 04:04 AM.
Just to clear this up I think you are a bit backwards LNC Abl 5 is not exclusive it is Ferocity LNC Abl. 2 is the enhanced exclusive version.Half the Ablilties on Each class are barely if not at all used anyhow.. Wiping out the ones that are useless and no one uses ..doesnt effect how we play... ( except for the changes they are making with the abalities they know for certain we do use.. like for an Example:
LNC Abl#2
This hear is an Example of Ferocity: Ferocity Only Increased your attack power once at the cost of HP. Now its been Reversed with added effect.
Consumes TP
Damage Sustained
Stack up to three times
What this basically means that this is an "Enhanced Ferocity". as so is a lot of the Abilities on that list, they are Enhanced and slightly tweaked.
LNC. Abl. 5
Edit: This is the LNC Exclusive one, the other one Ferocity #1 is still in the game and will be Crossed classed. The Ferocity #2 is LNC only with Enhanced Capabilities. Keep Ferocity #1... for Cross class.. and Giving Ferocity #2 LNC some Definition to the Class itself.
Seems like Ability 2 can be stacked with Ability 5 ( Doesn't say "cannot be used Simultaneously")
Did you really just put that horrible pronunciation into text? Hehehe.
I'm with Krausus on this whole thing, I'm right now planning my new build with potential combos and macro sets.
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