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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wintersandman View Post
    My point is that to keep it challenging you would need to raise the difficulty of the monsters which would leave people just starting out not being able to even begin due to the ilvl gating.
    Should i290 players have to be accounted for? What's wrong with it being current content, meant for those who have been mostly maintaining their gear prior to release (within casual access, that is)?

    And even if that were to occur, one can simply introduce a Hard and regular mode as per Diadem previously, wherein the regular mode would be tuned to that i290 level, while the Hard mode is tuned to around i330.

    Or why stop there? Since this includes only one party, who have to enter together (be that premade or match-made), you *could* technically scale content directly off their item level. It wouldn't be the best way to go about it, as skill level would make a bigger difference than gear anyways and an unmelded piece or nonoptimal secondary stats would work against you, but you *could* do that.
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  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Should i290 players have to be accounted for? What's wrong with it being current content, meant for those who have been mostly maintaining their gear prior to release (within casual access, that is)?

    And even if that were to occur, one can simply introduce a Hard and regular mode as per Diadem previously, wherein the regular mode would be tuned to that i290 level, while the Hard mode is tuned to around i330.

    Or why stop there? Since this includes only one party, who have to enter together (be that premade or match-made), you *could* technically scale content directly off their item level. It wouldn't be the best way to go about it, as skill level would make a bigger difference than gear anyways and an unmelded piece or nonoptimal secondary stats would work against you, but you *could* do that.
    Seeing how a relic quest is done in phases. You will leave someone behind and as Yoshi has previously said the Relic is meant to be a grind and for those who aren't raiders. Which is also why the relic is never BiS very long.

    But even if you tune Hard Mode to i330 then when 4.3 releases gear will be i350-i370 and now it will be steamroll easy and also lose it's favor because there will be better weapons available.
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Wintersandman View Post
    Seeing how a relic quest is done in phases. You will leave someone behind and as Yoshi has previously said the Relic is meant to be a grind and for those who aren't raiders. Which is also why the relic is never BiS very long.

    But even if you tune Hard Mode to i330 then when 4.3 releases gear will be i350-i370 and now it will be steamroll easy and also lose it's favor because there will be better weapons available.
    At which point you can release an additional mode, or additional adapters, or just leave it as is, but now make it more viable to go against the more difficult packs, or to pursue further completion, etc., etc.

    Not all mob packs are going to have the same difficulty, nor will there be just one bar for completion -- all or nothing. You can do more in the given time with increased gear, but that doesn't necessarily make things steamroll when you're thereby encountering increasingly more difficult mobs.

    This whole ultimatum thing you're suggesting isn't really an ultimatum.
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