Quote Originally Posted by KaldeaSahaline View Post
While you can some of the relic quest solo, a significant portion requires duties. While I understand your playstyle is that of a single player RPG for the most part, that really isn't what an MMO is about, nor what my content is about. It's fine for us to disagree on this, but hopefully you can see that catering a single player experience in an MMO isn't ideal.

I said to another poster that they don't need to abandon the content. They can easily make it relevant between expansions. Not only that, they could employ a WoW method where they continually retune Eureka based on current game level. I.e. Mythic+ scales to balance itself against each raid tier so that it isn't left behind.

Again, I hate to reiterate this statement, but seriously it's an MMO, not a single player RPG. The bulk of the content SHOULD be party content, not single player stuff. That is my personal opinion, feel free to refute it, but you will not change my mind on this.
Why not just make Diadem 4.0 and not include the relic? Relic is meant completely for casual play and past relics had some dungeon content yes but I got to choose for almost every step what content I wanted to engage in. For the items I could do beast tribes, A1S or turn in tomes. I had an option for solo play and an option for group play.

The thing that makes this game is amazing, as I can do group play and I can do solo play. SE is already catering to this just as you can't do story duties in a group. They designed the game for this intent in mind because their past MMO you couldn't even level without a group.

Yes SE could refresh the content but now you have content that is either too far ahead or too far behind. 3.1-3.5 wasn't that massive of a shift but massive enough people in their 270 gear would steamroll A1S where as someone in i190 gear would be suffering.

Plus a bulk of the content is currently gated behind group play. End game I get to... grind fates and do beast tribes I already have maxed.