My point is that to keep it challenging you would need to raise the difficulty of the monsters which would leave people just starting out not being able to even begin due to the ilvl gating.But given that the lowest ilvl given in levelcap content was i160, I would hope that someone 110 levels above that would perform noticeably better than someone a mere 30 above. While creep may have been slightly high, there still needs to be a difference sufficient to convince people to raid (short of some god-level content designs that anyone would play through sheerly for fun).
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