Quote Originally Posted by Shouko View Post
Tomes are a stupid idea, you have to grind those tomes to get into a dungeon, I don't want to waste 100 tomes or even 1 tome on a dungeon of any sort. I don't like randoms that's my major complaint with raiding as it is. I prefer a static of like minded people that want to go in to have fun and get some loot not go in for the loot itself.
Preface: Please answer questions I highlight in bold in responses to make sure I fully understand your train of thought. Some things you've stated seem a little difficult to follow/contradictory.

Were you wasting tomes when you bought "random relic material x" from Rowena?
The idea is the same here except the fact that there's actual content involved and not menu content. You're not wasting tomes on anything. You are spending them on loot/progressing your relic.

You're not advocating that MENU content is a better alternative for Relics are you?

I'm not looking for mindless content, as I keep saying i like the ideas, they just don't fit in for relic grinds. I disagree about you being able to get your relic faster because you chose the harder content, not everyone has the time to put the effort into raiding (not talking about myself)
Interesting. You believe that every player should get equal reward regardless of effort? If I do more challenging/difficult content, I should not be rewarded with a slight gain of weapon experience over someone who took the easier/FASTER route? I very firmly disagree with you here.

Also IF you have the time to grind a relic, YOU HAVE the time to do the content I designed. It's as simple as that.

Spending tomes isn't what people are really interested in doing though.
So what are people really interested in doing with tomes then though? Last I checked there are only really 2 functions available with a given resource. Use it, or hoard it. If I am mistaken here please point me in the right direction.

Might hold true for you but I hear about my FC leader not being able to get into O3S even tho she's geared and knows the fight. I've seen plenty of elitism on the forums as it is. It's always there, regardless of you seeing it or not, count yourself lucky.
I specifically said TRUE elitism, not just fake perceived elitism. Why can't she get into O3S? Why didn't she just create her own party? If she hasn't cleared (which is the main reason she can't find a party I suspect) that's not elitism that's preventing her from clearing it. It's also not elitism that she isn't be invited to parties. Most forum "elitism" is just more fake sensationalist crap to be honest.

I however would like to see your ideas put into a POTD type of system, whether it's single player or party content. I think your ideas are great and whatnot but I just think it's better suited for a filler type thing to do outside of raiding. I think there needs to be more focus on harder 4 man content and less on 8 man content, they've started doing this but I just never really liked raiding, it's more about the player count than anything else tbh.
I don't intend to come off combative, I do greatly appreciate you taking the time to talk with me about this.

How would you make 4 man content harder? I'd love to hear your ideas. Try and convince me that my idea is better suited to 4m rather than 8. Specific mechanics/examples, and gameplay flow would be helpful in understanding the picture you paint.

Quote Originally Posted by Wintersandman View Post
Why not just make Diadem 4.0 and not include the relic? Relic is meant completely for casual play and past relics had some dungeon content yes but I got to choose for almost every step what content I wanted to engage in. For the items I could do beast tribes, A1S or turn in tomes. I had an option for solo play and an option for group play.
Yes in the past relic has been completely for lower skilled players. I agree. (There is ABSOLUTELY nothing, not a single thing casual about the investment required to craft a relic).

I don't recall the relic's at release (both ARR/HW) being that varied, but it is possible that they changed it later or that I am wrong. I am not an expert on relic acquisition in its current patch. I remember very specific FATE farming, Book farming, dungeon/raid spamming, and tons of materia.

The thing that makes this game is amazing, as I can do group play and I can do solo play. SE is already catering to this just as you can't do story duties in a group. They designed the game for this intent in mind because their past MMO you couldn't even level without a group.
I have no issue with group/solo content. I just don't want to see the game shift to MORE solo content. I think the MSQ, PotD, Outworld stuff is more than sufficient. That's my opinion though.

Yes SE could refresh the content but now you have content that is either too far ahead or too far behind. 3.1-3.5 wasn't that massive of a shift but massive enough people in their 270 gear would steamroll A1S where as someone in i190 gear would be suffering.
Just because historically SQEX is unable to have content scale doesn't mean that they can't physically do it.

But to cater to your point specifically, they could just as easily leave 1 star tuned at base ilvl (like 300), this way the lower skill playerbase can just do this no matter what their gear is and getting new better gear i.e. in patch 4.5 makes farming that stuff easier. I'd be ok with that and having 2 star+ continue to scale with the game for those that enjoy a degree of challenge. Hell you could even use 1 star as catch up (since treasure chests do drop loot).

My point is that to keep it challenging you would need to raise the difficulty of the monsters which would leave people just starting out not being able to even begin due to the ilvl gating.
See above.