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  1. #10
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That is what it would take to allow fixed combos. But Monks are not a fixed combo class. Why then would one try to assign a strict set of 3 skills in a row to a slot when they could instead just use 3 slots to progress through any of the given skills in each Form?

    My example is based on what OP asked for.


    Quote Originally Posted by Shurrikhan View Post
    If Perfect Balance then remains, it would both negate the GCD and animation costs of Form Shift, your (4).
    As for this I've already explained my point of view? It's right there at the end of the post you quoted that I don't agree with altering MNK's play style simply to make this system work. Making MNK have to weave in Form Shifts to do their current opener is altering their play style. I don't agree with doing that for the sole reason of making this combo system work, and nothing you say will change my mind on that, sorry.

    If in the future they want to alter the jobs for expansion etc and they renew them and include this new system while also taking into account fun, a unique play style, and balance for all jobs, then in theory I am okay with that, as long as it is optional and I can keep my buttons separate if I so choose. We are just throwing ideas around, but we aren't taking into account balance, or fun, and that kind of makes most ideas pretty useless really.

    If it was ever not optional and forced on us to use consolidated combos I would cancel my sub, it simply wouldn't be the same game to me anymore and would lose a lot of the fun I had with it.

    PS. As a side note jobs like BRD for example where you spam one button for an extended period of time (Heavy Shot while not needing to refresh dots and inbetween song actions etc) makes my hand hurt because there is not enough variation sometimes. Similar to RDM, as much as I love RDM, in dungeons the constant spamming of one button (scatter) hurts my hand. So making rotations where you use the same button repetitively, even if for different actions, definitely doesn't seem appealing for multiple reasons for me personally.
    (4)
    Last edited by Miste; 11-28-2017 at 01:44 PM.