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  1. #1
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Reynhart View Post
    Casters already received something similar with higher tier replacing lower ones. You no longer need 3 slots for Thunder, Ruin and Stone.

    Frankly, I don't understand why they didn't fuse Blizzard and Blizzaga...and Fire and Firaga (With an adjustement to Firestarter)
    Because they do different things? The only blm spell that was removed from our bar was Thunder 1. They didn't even remove useless spells like Blizzard 2 and Freeze from our kit, or attempt to change them to make them useful. They could feasibly make some convoluted combination of blizz3/blizz1 and fire3/fire1 where the lower tiers aren't available when in the opposing mode and fire 3 replaces fire 1 when you get a firestarter proc but that would be really messy. Or when you use Leylines the ability changes to between the lines for the duration, but they just won't save as many hotbars as it will for melee classes.
    (4)

  2. #2
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I really don't feel like having three separate Hakaze buttons in order to do my full combos, so no thanks.
    (4)

  3. #3
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    From what I gather, most players don't want this to happen. That said, I hope something like the PvP system is implemented in PvE. Fewer skills with greater impact is a better approach imo. Also, I find doing so tends to increase the level of job identity from what we have now.
    (1)

  4. #4
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    I felt the idea to change the combo skills from multiple buttons to a single button to save on bloat was a good idea.


    It would also be nice if the skills swapped in pve, for example...

    Summoner's Dreadwyrm trance should be replaced by the flare skill when you activate it, as there's no reason to ever hit the trance button again to end it, and the flare will end it with the flare.
    I believe it does this in pvp.

    Stuff like that can also help lower button bloat without changing how the jobs are played.
    (2)

  5. 11-28-2017 08:40 AM
    Reason
    Post limit

  6. #6
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I understand the point of pressing the same button for the attacks that follow a pattern but that really takes away the fun and strategy behind making decisions. There's a difference between pressing the same button and you yourself creating the combinations. It's hard to explain but has to do with strategy, precision, and and thought.

    So no, I really really don't want the devs to ever do this. Sb decreased the number of skills so there's no need for something like this yet. In 5.0 what they need to do is let us choose the skills we want that overlap with other skills that have similar use/potency.

    For example
    Fell cleave or new name skill which lets you hit your enemy twice with similar potency

    This way we keep the same number of skills on hotbar and letting you choose to add the new skills or not.
    (2)
    Last edited by Ghastly; 11-28-2017 at 09:11 AM.

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Ghastly View Post
    I understand the point of pressing the same button for the attacks that follow a pattern but that really takes away the fun and strategy behind making decisions. There's a difference between pressing the same button and you yourself creating the combinations. It's hard to explain but has to do with strategy, precision, and and thought.
    I understand the idea, it's like a mortal kombat game tying all punch and kick combos to one button. But those kind of games have an action based standard attack system, where as here we have auto attacks for standard basic attacks.

    The combo system more follows the line of fatalities, do x sequence of buttons get the same outcome everytime. If that's the case, finishers should be like that, not the standard rotation. Finishers closest comparison in this game is ultimate job gauge abilities or limit breaks.

    So say like:

    Spinning Edge> Gust Slash> Armor Crush on same button unlocks 10,000 Moonshadow Strike.

    Do the Armor Crush combo on one button
    A veil of shadows envelops your ninja
    Your hotbar is temporarily replaced with a sequence of 4-8 commands.(sort of like Mortal Kombat or Sabin in FFVI)

    Enter the flashy multi button finisher, timing dictates the potency or accuracy of the ultimate finisher.

    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #8
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think it will happen. Further consolidation of existing skills into fewer buttons is how they will add more skills later on without increasing burden on hotbars. FYI yoshida said they were considering something like the pvp consolidation of combos in pve and will monitor player feedback on it while also noting that certain jobs in the way they play now are difficult to consolidate. Also apparently doing this is an increased burden on the servers when it communicates with the client to cycle hotbar buttons onto the next skill in a chain, but it's possible to do and being considered. It wouldn't really make the game too easy because other things change too like gauges and mechanics... people were worried that SB skill bloat reduction would make the game too easy. If anything SB mch is even harder to play than HW mch.
    (2)

  9. #9
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I'll cancel my sub to this game the moment they try this.
    (2)

  10. #10
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Personally, I think the game won't get easier just because you're pressing one button a few times instead of a few buttons in an order.
    Plus, there's no reason to press combo 2 or 3 when you haven't pressed combo 1 or 2. It's just there to be a nuisance, and an illusion to show that what you're doing seems "difficult".

    But if SE decides to compress each combo into one button, it should be optional so everybody will be happy.
    (3)

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