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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Miste View Post
    Well you said you wanted to reduce skill bloat right? That was one of your goals in combining combos into one button.

    MNK has 8 different combinations with 6 different weapon skills.

    6 Weapon Skills:

    Bootshine
    Dragon Kick
    True Strike
    Twin Snakes
    Snap Punch
    Demolish

    8 Combinations:

    Dragon Kick > Twin Snakes > Snap Punch
    Dragon Kick > True Strike > Snap Punch
    Dragon Kick > True Strike > Demolish
    Dragon Kick > Twin Snakes > Demolish
    Boot Shine > True Strike > Demolish
    Boot Shine > Twin Snakes > Demolish
    Boot Shine > Twin Snakes > Snap Punch
    Boot Shine > True Strike > Snap Punch

    To turn all of those possibilities into one button each you would need 8 buttons which ends up more than the 6 standalone buttons we have right now.

    The only solution to this problem would be to alter how MNK currently plays (IE: Reynhart's suggestions) and that alteration is for the sole reason to make this system work and not to improve MNK or make it more fun IE: What an expansion would usually try to do. It is forcing change around an outside influence instead of changing the job simply to make it better, more fun, or more engaging. That's my opinion anyway.
    That is what it would take to allow fixed combos. But Monks are not a fixed combo class. Why then would one try to assign a strict set of 3 skills in a row to a slot when they could instead just use 3 slots to progress through any of the given skills in each Form?

    Opo-opo
    1 Bootshine
    2 Dragon Kick
    3 Arm of the Destroyer

    Raptor
    1 True Strike
    2 Twin Snakes
    3 One-Ilm Punch

    Coeurl
    1 Snap Punch
    2 Demolish
    3 Arm of the Destroyer

    If Perfect Balance then remains, it would both negate the GCD and animation costs of Form Shift, your (4).

    Now, you could keep those extra 6 keys for the purpose of ease of use during 10 seconds of every 3 minutes, as per your own preference. I just wouldn't. I'd rather just speed up my apm for that brief period of time, so long as 6 out of 10 weaponskills at any point are going to be locked out.

    Quote Originally Posted by Miste View Post
    As for this I've already explained my point of view? It's right there at the end of the post you quoted that I don't agree with altering MNK's play style simply to make this system work.
    But, again, this would require zero alternations to Monk's play style, unless you're intending on spamming non-comboed Opo-opo abilities. It would only add button-presses during a particular CD — no actual animations or delay added whatsoever — in exchange for freeing up 6 hotkeys. It does not change the playstyle.
    (0)
    Last edited by Shurrikhan; 11-28-2017 at 01:55 PM.