

We want to lock as little of our damage ceiling behind RNG as possible.Side note: How difficult does it sound to add the remaining timer of Thunder III upon successful Thundercloud usage as damage to the NEW Thundercloud? So if there are 18 seconds worth of Thunder III remaining on the target and I use another Thundercloud, it adds the remaining 240 potency to the Thundercloud hit AND reapplies at 24 seconds. Does that sound horribly difficult to script/program? It feels like it to me, but that might be one good potency solution on top of increasing Thunder III DoT to 30 seconds.
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