Page 95 of 132 FirstFirst ... 45 85 93 94 95 96 97 105 ... LastLast
Results 941 to 950 of 1316

Thread: Black Mage

  1. #941
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Black Mage seriously doesn't need a raise. What we need is either more damage, or more mobility.

    besides the point, a raise wouldn't fit the lore for Black Mage, neither this version nor Black Mages in the series in general.
    (5)

  2. #942
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by EllieShadeflare View Post
    Black Mage seriously doesn't need a raise. What we need is either more damage, or more mobility.

    besides the point, a raise wouldn't fit the lore for Black Mage, neither this version nor Black Mages in the series in general.
    I think BLM getting a raise will simply put RDM out of favor so I don't see it as a balance solution. Lore wise though, I don't see why you couldn't combine elements of necromancy to explain why you're helping bring someone back to life.
    (0)
    Last edited by NovaUltimatum; 12-15-2017 at 06:19 AM.

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  3. #943
    Player
    NYCAcimStudent's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Polaris Waterblade
    World
    Goblin
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Altera View Post
    Yeah I have seen countless of these in PF myself. And when I join the ones who has forgotten to leave out BLM, I get removed, and when i update the PF list, VOILA the NO BLM is up
    This was so awesome that I had to share it! Thank you. I actually bought FFXIV last month so that I could play as a Black Mage
    (0)

  4. #944
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by NovaUltimatum View Post
    I think BLM getting a raise will simply put RDM out of favor so I don't see it as a balance solution. Lore wise though, I don't see why you couldn't combine elements of necromancy to explain why you're helping bring someone back to life.
    Because necromancy is not black magic or thaumaturgy, black magic destroys it doesn't create if it wasn't for the soulstone you would combust yourself.
    If really ppl wants to make a raise-like spell you should look to the void-magic instead to have a better connection
    (0)

  5. #945
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Let's not start the Raise discussion in this thread, there's another thread for that. Feel free to peruse it at your leisure, and hopefully realize that perhaps Raise may not need to be what you think it has to be.

    My point only is that yeah "don't shoot the messenger" is well-put. Players being jerks will generally happen, but yeah, while proving that you are worthy on the job is definitely a good idea, if you aren't even given the ability to do so, then there's an issue.
    (2)

  6. #946
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llugen View Post
    My point only is that yeah "don't shoot the messenger" is well-put. Players being jerks will generally happen, but yeah, while proving that you are worthy on the job is definitely a good idea, if you aren't even given the ability to do so, then there's an issue.
    Why Bring the Black Mage when the Summoner does it all better and the Machinist is just as good with better party boosts?
    (0)

  7. #947
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Yep. Exactly.


    I would extrapolate that further to say that I INSIST that all jobs require some small amount of party support/utility outside of "raw damage", even if it's something as small as a 180s recast party wide speed buff. (This is also why I would add a Raise option on the job that is balanced for the role, see also the other thread about BLM and Raising).


    Read: Raw damage will NEVER outweigh well-synergized support, and if "META" is your concern, raw damage classes will never be in it. Unless the contribution from one single player can outweigh the buffed contribution from SEVEN OTHER PLAYERS, it will always be stronger to take classes with party support. Period.


    Granted, BLM does not need to be "meta" to be satisfying, but it DOES need to live up to "strongest damage lowest support" if that is actually its intended niche, preferably through a raw damage boost, and in my opinion, some small movement help like guaranteed procs/instant cast options (Fire/Blizzard under Enhanced Enochian), and some small party utility like magic vuln up on Blizzard IV and the aforementioned speed buff. Also we should definitely still be spreading the word about sub-zero (Freeze buff suggestion) because that would be hawt asf (or cold, I suppose).
    (0)
    Last edited by Llugen; 12-15-2017 at 09:33 AM.

  8. #948
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Personally i don't agree on the fact that act and fflogs are free of charge simply because they are messangers.
    They are useful tools but brings some community problems so I think we should embrace that fact and cope with it instead of turning a blind eye.


    That said I hope that since we have been hammering the same points over and over SE might give us what we ask
    Also love the idea of fire/thunder ready since it would cut some RNG out of the job which is appreciated
    (0)

  9. #949
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Bringing suggestions I made in another thread:

    Quote Originally Posted by EllieShadeflare View Post
    Some personal changes I'd suggest:

    Fire IV and Blizzard IV potency changes from 260 -> 280-300 (Reasoning: Further damage is necessary for BLM to maintain its position as a good turret DPS without making it absolutely terrible as a result. Make moving less punishing versus what our current potential is.)

    Foul Potency changes from 650 -> 700 800 (suggestion in other thread pointed out that 650 was rather weak for a powerful attack) (See above)

    Scathe Potency changes from 100 -> 150-200. (Make this a viable, emergency mobility attack)

    Enhanced Scathe Effect changes to "current duration of Astral Fire/Umbral Ice increases by 3s to a maximum of 13s." (Keeps Enochian while forced to move)

    Manaward: Decrease cooldown from 120s to 60s (because we're the turret class, and beyond Scathe being a movement mitigation, this is a damage mitigation to accentuate turreting without being TOO durable).
    All that said, back in the Black Mage Needs More Damage Thread, I was questioned about the buff to Scathe or rather, why buff it at all. My motivation is simple, it's there to be an absolute last resort if forced to move, such as during the Roulette Classical Elements in OS1, Briars in OS3, and other similar mobility intensive mechanics. By also extending the duration of Umbral Ice/Astral Fire, it'd also allow you to get to Foul as necessary without losing too much DPS.

    I'd also suggest raising the chance of getting Thundercloud for Thunder III/Thunder IV to be 20%/10%, but I digress.
    (1)
    Last edited by EllieShadeflare; 12-15-2017 at 12:25 PM.

  10. #950
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Llugen suggests that thundercloud works like how it does in pvp where you get the proc after a certain amount of dmg is done on the enemy he also proposes a similar effect for firestarter where you get the proc after say consuming 3 umbral hearts.
    Which honestly is a cool idea since it would mean that we'll have control on the RNG aspect of the procs


    edit: Well, while they didn't go into details they did said they received words of complaints about BLM
    (0)
    Last edited by Remedi; 12-15-2017 at 08:40 PM.

Page 95 of 132 FirstFirst ... 45 85 93 94 95 96 97 105 ... LastLast