Results -9 to 0 of 1319

Thread: Black Mage

Threaded View

  1. #11
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    At this point I will concede that Fire IV and Blizzard IV should get reinstated to 280, Foul should be stronger potency single target (double), and that the Thunder III DoT should be increased to at least 27 seconds if not 30 seconds (which of course intrinsically increases the potency of Thundercloud by 160). As stated recently, some AOE love would be very appropriate too, particularly in the form of Freeze giving Umbral III and Umbral Hearts after Flare (I also really like the idea of Thunder IV cloud doing additional Fester-style damage if reapplied when the Thunder IV DoT is still on the target).

    However, I still stand FIRMLY by my assertion that the biggest thing wrong with BLM is that its design (hardcasting turret) is just not conducive for progression/raiding/endgame. Could you imagine trying to do even first phase unending coil on BLM right now? What if you get picked for every Hatch? Never mind even getting picked for liquid hell and fireball, and needing to be either really greedy or sacrifice for twister. Movement management undermining maximum DPS flies directly in the face of "pure damage caster", and only further reinforces the reluctance to put BLM on the roster.



    No amount of potency buffing is going to fix this issue. It NEEDS NEEDS NEEDS a mobility improvement. What that means can be up for debate. I personally like the idea of more reliable procs (things like Thunder Ready and maybe successful usage of all three Umbral Hearts grants a free Firestarter) Or making more things instant cast, possibly removing the cast time for Blizzard/Fire I completely while under Enochian, and the cast time from Foul. Hell, they make it so the job can just move at 70% normal speed while casting uninterrupted, or at normal speed and increase cast time by 10% or so while moving. If they wanted to get fancy, there could be a way to "build up" casts that can be used while moving through the Enochian timer and the caster can save up the stack as long as needed and then the stack ticks down during every cast while moving. Oh and for the love of god reduce the recast on Aetherial Manipulation, please and thank you.


    I'll say it again: EVEN IF they increased BLM's damage by a flat 20% that would mean NOTHING if the job cannot maintain uptime which is ABSOLUTELY the case in unending and it is pretty standard in most endgame raids as well. Mechanics drastically hinder BLM to the point where no reasonable amount of damage increase will suffice. The "turret DPS" needs to go, rather, the turret needs to gain some legs.
    (2)
    Last edited by Llugen; 11-28-2017 at 02:13 AM.