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  1. #11
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Ignoring new skills like BS, new delirium etc, Drkgot straight up damage boosts in other areas at 4.0. The increased darkside damage. The increased potency from combining SE with delirium. The increased damage from not draining MP.

    You act as though scourge was deleted and nothing was gained. They deleted scourge, buffed a number of other fundamental pieces of Drk damage, then added new skills.

    Scourge arguments since 4.0 have consistently been a combination of:
    * "The animation is cool we wants it back". Good for you. That's nothing to do with balance, but just aesthetic preference. Not related to 'fixing' a broken class. Maybe it will come back some day. /shrug.

    and mistakenly conflating low damage with loss of scourge
    * "Sourge got taken and we got nothing back now our damage sucks" (see above). Drk got large boosts to their basic kit at the same time scourge was removed. 5% darkside. Delirium Potency on SE (which is now your primary combo). No MP drain (mp is still damage right?). Those things alone MORE than counter the DPS boosts Drk lost. Scourge+low blow are completely negated by 5% darkside alone. Buffing the 95% use combo, deleting MP drain over time.

    If Drk damage is still low, its not scourges fault. Its lackluster new skills. Bloodspiller, (new) delirium, etc. Drk was WELL compensated for the DPS tools it lost in buffs to its fundamental skills and actions. Scourge didn't put drk in the dumpster. Mediocre dilerium and BS mechanic did, though BS does do an excellent job of raising Grit damage, but no one cares about that. Pld and War did NOT receive broad damage buffs to their core <60 kit. Only drk did. War didn't get 5% damage because we lost frac, because frac was weak and did not need to be 'replaced'. Drk got a litany of pre 60 core buffs to account for scourge and its passive damage. TLDR: Scourge WAS replaced and then some. If you still had scourge you wouldn't have drkside buff. SE didn't just 'forget' about it. You aren't pointing out some oversight on their part.

    And the dot thing. No single dot will break the game, but each one is a step in that direction. They deleted dots with no mechanics of any kind attached to them. Aero. Frac. Phleb. Scourge. Just push button do damage dots that don't interact with the job's kit in any way got the axe. Bringing it back to just have a 5% passive damage boost you might as well just buff darkside again if that's all you want. But No one wants to buff darkside, yet 30 sec dots are just that. Flat potency boosts over time. No kit interaction. Just 1 more dot to deal with on the back end. If you want damage flat dots are just the most uninspired, and technically straining way to do it. Its the worst possible way to add damage to a class.
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    Last edited by Aana; 11-28-2017 at 01:57 AM.