I really miss it. There was just something about its animation that felt so incredibly satisfying to use and the duration was perfect with our kit at 60. Please return it like Miasma 2 came back for SCH.
I really miss it. There was just something about its animation that felt so incredibly satisfying to use and the duration was perfect with our kit at 60. Please return it like Miasma 2 came back for SCH.


It was just a DoT. The animation was basic, at best, and the last thing DRK needs is a DoT that doesn't branch off of anything. What it needs is the old Delirium combo ender as an additional combo ender that builds MP.

- Scourge was our most powerful skill (550 potency)
- the animation was GREAT. Even the sfx was great. It was like a meme of the DRK.
Same for the Delirium animation, was far better than SE one...
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

Yes please bring back the delirium combo. It’s aggravating that we can only spam two combos. Even then we mostly spam soul eater. I wouldn’t mind seeing scourge come back, but I agree we need the old delirium combo back the most. Warriors get three options. Paladins have options. It was a mistake to change drk as much as they did. I really loved the old kit we had. While I agree some changes made were good, I think they may have been too much
The animation absolutely needs to come back; it was one of the most satisfying GCDs to hit in the entire game from an aesthetic standpoint.
In the absence of a drastic overhaul to DRK's entire toolkit, I think that bringing back Scourge would at least put a reasonable dent in the performance deficit DRK is currently in, as long as it's actually Scourge, the 1-GCD non-combo DoT, and not a cut-rate Goring Blade combo finisher.
It wouldn't fit into 4.x DRK's toolkit nearly as cleanly as it did in 3.x, given the addition of Bloodspiller, but it wouldn't necessarily need to.

Thank you.The animation absolutely needs to come back; it was one of the most satisfying GCDs to hit in the entire game from an aesthetic standpoint.
In the absence of a drastic overhaul to DRK's entire toolkit, I think that bringing back Scourge would at least put a reasonable dent in the performance deficit DRK is currently in, as long as it's actually Scourge, the 1-GCD non-combo DoT, and not a cut-rate Goring Blade combo finisher.
It wouldn't fit into 4.x DRK's toolkit nearly as cleanly as it did in 3.x, given the addition of Bloodspiller, but it wouldn't necessarily need to.
So many folks keep asking for Scourge to be added as a ghetto Goring Blade because they want more complexity without realizing that a combo ender DOT would be absolutely awful on DRK because their rotation is not predictable due to Bloodspiller.
If they do add Scourge back (which I wouldn't necessarily mind), it needs to be like old Touch of Death on MNK: Single hit, and NOT break combo.

Uh...yeah. You'd drop Scourge or clip it due to random 4th GCDs because of Bloodspiller or Quietus. It can't be a combo finisher unless they change those skills to oGCD, which then means they have to adjust the potency to accommodate that and...that becomes a lot of hassle instead of making it a standalone DOT.Thank you.
So many folks keep asking for Scourge to be added as a ghetto Goring Blade because they want more complexity without realizing that a combo ender DOT would be absolutely awful on DRK because their rotation is not predictable due to Bloodspiller.
If they do add Scourge back (which I wouldn't necessarily mind), it needs to be like old Touch of Death on MNK: Single hit, and NOT break combo.



Why not make Scourge combo off of Syphon Strike and use 3.xx Delirium animation? I've been suggesting it since after Stormblood launch... can still call it Scourge... could also have DoT generate 2 blood gauge per tick,have the usual combo potency with DA Potency of 440(990 potency and gives 50 blood if Dot is still active)... I'm just not a big fan of the 3.xx Scourge animation... and que flame war...
Last edited by DRKoftheAzure; 11-21-2017 at 07:02 PM.
It was already not only the strongest open DoT in the game, but the outright strongest single-target skill in the game in its time. As much as I'd like to see it returned in some form (I was honestly hoping to see it be returned in a conal AoE via Quietus, preferably inflicting a leeching DoT that stacks, but alas that is too advanced for our code -- if any skill looks "Blood"-y, it's Scourge, after all), it doesn't need to be both open AND combo-noninterruptive.Thank you.
So many folks keep asking for Scourge to be added as a ghetto Goring Blade because they want more complexity without realizing that a combo ender DOT would be absolutely awful on DRK because their rotation is not predictable due to Bloodspiller.
If they do add Scourge back (which I wouldn't necessarily mind), it needs to be like old Touch of Death on MNK: Single hit, and NOT break combo.
What if they added Scourges DoT effect to DA DP. DP 150 potency to all enemies in a cone before you +blind 15s. DA potency 200 + DoT of 40 for 30s. (600 potency for half MP isn't bad at all and could be used for single target) the DoT could have fall off if necessary for balance.
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