
Originally Posted by
Crater
Incredibly, the game did not fall apart and they didn't need to drop another Dalamud on it when SE reintroduced Miasma II into Scholar rotations.
SE deciding to get rid of DoTs "across the board" was not some wise, sage decision that was made after very carefully considering every single repercussion and determining that there was just no other way forward. It was a sweeping, heavy-handed "Get rid of ALL X" blunder that created at least as many problems as it solved, because they didn't think it through, and they didn't consider that not all of those DoTs were of equal importance to every class they were taken away from.
Scourge was not Aero, Combust, or Bio; weak DoTs that produce less (or essential equal) damage to the filler direct-damage attacks that healers have. It wasn't Fracture; a skill that was used to manipulate your GCD order more than it was used for its damage; or even a Mutilate; a skill that needed to tick for 18-21+ seconds and avoid replacing a combo finisher before it became worthwhile to use.
Not all DoTs are equal, not all DoTs contribute equally to class performance and playstyle. Scourge, Touch of Death, and Lead Shot were all extremely valuable to their respective classes and should not have been thrown away in some overreaching blanket DoT ban without being given substantial compensatory buffs and large class redesigns to mitigate that damage.
Machinist got substantial buffs and a total class overhaul to compensate for the loss of Lead Shot - now Machinist is in a very good place.
Monk did not get substantial buffs or a class overhaul to compensate for the loss of Touch of Death - now Monk is in the dumpster.
Dark Knight got more nerfs than buffs, and a stripped down version of its former toolkit rather than a class overhaul. Two guesses where it is right now. Actually, no, I don't trust you to get that one right: It's in the dumpster, right alongside MNK, SAM, and BLM.