That's basically where I've been at for most of this thread, to be honest. Asking my entire party to accommodate me playing BLM and work around me is just too much, plus playing RDM/SMN is way more convenient with the ability to raise and handle mechanics like a champion, not to mention the inclusion of party buffs.
This is a problem with the design of the job ("turret" DPS) as far as I'm concerned, at this point. Really all I want to see is less punishment for needing to handle mechanics outside of swiftcast/triplecast, and the best way to do that is better/more procs and other instant casts (Fire/Blizzard, Foul, Fire IV starter, etc).
BLM does not need to be a movement machine like flipping SMN during Dreadwyrm Trance, but the punishment for having to move in an emergency is a MASSIVE margin over the other caster jobs.
Edit: Hell, give the job Astral/Umbral IV, making it so that in Astral the costs of fire spells are not doubled and spells consuming Umbral Hearts cost zero MP (as well as increased fire damage to 2x), and in Umbral, your entire MP bar is regained with a single server tick and nullifies all MP costs to zero.

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