


So what do you folks think would be the most LIKELY fix to the job in 4.2? As much as I like tossing around creative suggestions, I know that many of them are not practical for a "hotfix"/patch but should be saved for the next expansion, so here's my list:
Increase of proc timers to 30 seconds
Increase Thunder III DoT to 30 seconds
Potency of Fire IV/Blizzard IV increase to 280
Convert recast reduced or MP reward increased
Reduced recast of Aetherial Manipulation to 15s or 10s (please please please please)
Potency of Fire I increase..? Maybe?
I can still pray for that suggested Freeze fix, and honestly it sounds like that wouldn't be all that hard to implement either.


i think it does resemble what they would normally do

Another quality of life thing I’d love to see is a change to Umbral so there is less reliance on server ticks for MP. It could give MP the way that things like Void Fire and Pyretic work with HP but in reverse.


Generally speaking SE should change how things like TP/MP gain are handled from a gain every 3 secs to something like wow where the gain is dinamic
edit: now it's: X every 3 secs
while dinamically woulòd be: X OVER 3 secs
Last edited by Remedi; 11-26-2017 at 08:34 PM.


Just add :
enochian refresh Astral fire / umbra ice
And I think we're set.
The best would be "fester refresh af/UI duration"


I'd prefer if Sleep was remade into something more useful such as:
Curse
Instant. 180 CD
Increase target's magic damage taken by 10%
Duration: 20s
This gets rid of a more or less useless skill (outside of niche uses) gives them a Raid Utility skill (albeit a minor one) and increase their own damage.
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